Replay
  • HumanEBlue
    1. Archmage, level 5
  • UndeadSyDe
    1. Dreadlord, level 4
vs
Game length
00:13:58
Patch
1.30.2
Downloads
29
Twisted Meadows
Game
1v1 on patch 1.30.2
File
.nwg
Uploaded
May 5, 2019 by penseeeternelle
Game breakdown

EBlue (프렌지팬)

260 APM

Heroes

  • ArchmageLevel 7

Units

  • Peasant18
  • Footman8
  • Siege Engine5
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Scout Tower18
  • Farm9
  • Guard Tower5
  • Arcane Tower3
  • Workshop3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • GunpowderLevel 2
  • PlatingLevel 3
  • MasonryLevel 2

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Staff of Teleportation2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 14 26 7 10 3
Used 642 516 34 32 156
Actions by type
Right clicks
1345
Selections
477
Control group selections
1380
Control groups set
60
Build and train orders
192
Abilities
33
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

SyDe (eDyS)

246 APM

Heroes

  • DreadlordLevel 6

Units

  • Acolyte19
  • Ghoul18
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Mud Golem1
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Nerubian Tower6
  • Crypt3
  • Spirit Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Sacrificial Pit2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Necropolis1

Upgrades

  • Backpack
  • Cannibalize
  • Unholy Strength
  • Unholy ArmorLevel 2
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Sacrificial Skull3
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 269 17 2 5 2 4
Used 205 66 3 299 242 137
Actions by type
Right clicks
1059
Selections
640
Control group selections
952
Control groups set
299
Build and train orders
122
Abilities
43
Basic commands
265
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
10,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,758 3:29 5,515 6:59 8,273 10:28 11,030 13:58
Army2,910
Economy1,735
Production760
Technology1,390
Support4,140
UndeadData incomplete
11,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,758 3:29 5,515 6:59 8,273 10:28 11,030 13:58
Army3,425
Economy1,650
Production930
Technology2,330
Support2,695

Partial spend: actions with unknown prices are excluded.

13:58 / 13:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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