Replay
  • Night ElfCheck
    1. Keeper of the Grove, level 5
  • Human瓜瓜上神
    1. Archmage, level 4
    2. Goblin Alchemist, level 4
vs
Game length
00:14:54
Patch
1.30.2
Downloads
25
Last Refuge 1.3
Game
1v1 on patch 1.30.2
File
.nwg
Uploaded
Apr 24, 2019 by Elven_Star
Game breakdown

Check (mTwCheck)

187 APM

Heroes

  • Keeper of the GroveLevel 5

Units

  • Wisp29
  • Huntress16
  • Archer1
  • Goblin Zeppelin1
  • Goblin Shredder1
  • Forest Troll Berserker1

Buildings

  • Moon Well5
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Strength of the Moon
  • Upgrade Moon Glaive

Items

  • Scroll of Healing2
  • Scroll of Protection1
  • Staff of Teleportation1

Control groups

Group 12356
Set 97 30 2 2 2
Used 207 116 17 148 77
Actions by type
Right clicks
1287
Selections
592
Control group selections
565
Control groups set
133
Build and train orders
86
Abilities
76
Basic commands
26
Item uses
1
Subgroup switches
0
Units removed from queue
5
Escape presses
5

瓜瓜上神 (瓜瓜上神)

242 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 4

Units

  • Peasant11
  • Rifleman9
  • Footman7
  • Priest5
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker2

Buildings

  • Farm7
  • Scout Tower5
  • Guard Tower3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2
  • Lumber HarvestingLevel 2
  • Long Rifles
  • GunpowderLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Dust of Appearance1

Control groups

Group 1234567
Set 33 10 5 2 1 1 1
Used 178 136 22 7 359 221 98
Actions by type
Right clicks
1179
Selections
676
Control group selections
1021
Control groups set
53
Build and train orders
118
Abilities
54
Basic commands
499
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
10,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,564 3:43 5,128 7:27 7,691 11:10 10,255 14:54
Army4,110
Economy2,760
Production790
Technology470
Support2,125
Human
9,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,564 3:43 5,128 7:27 7,691 11:10 10,255 14:54
Army4,540
Economy1,210
Production490
Technology745
Support2,720
14:54 / 14:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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