Replay
  • Night ElfFoggy
    1. Keeper of the Grove, level 6
    2. Goblin Alchemist, level 6
  • UndeadWFZ
    1. Death Knight, level 9
    2. Lich, level 9
vs
Game length
01:02:27
Patch
1.30.2
Downloads
215
Twisted Meadows
Highlight
Gold highlight
Game
1v1 on patch 1.30.2
File
.nwg
Uploaded
Apr 16, 2019 by Elven_Star
Game breakdown

Foggy (雾Foggy)

299 APM

Heroes

  • Keeper of the GroveLevel 8
  • Goblin AlchemistLevel 6

Units

  • Wisp98
  • Dryad31
  • Goblin Sapper20
  • Archer14
  • Goblin Zeppelin11
  • Goblin Shredder8
  • Druid of the Claw5
  • Huntress4

Buildings

  • Tree of Life23
  • Moon Well8
  • Ancient of Wonders6
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Eternity2
  • Hunter's Hall1
  • Tree of Ages1

Upgrades

  • Ultravision
  • Sentinel
  • Strength of the MoonLevel 3
  • Improved BowsLevel 3
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Nature's BlessingLevel 3
  • Abolish Magic
  • Backpack
  • Mark of the Claw

Items

  • Lesser Clarity Potion8
  • Scroll of Town Portal7
  • Moonstone5
  • Potion of Lesser Invulnerability3
  • Potion of Mana3
  • Potion of Healing3
  • Staff of Teleportation3
  • Scroll of Healing2
  • Staff of Preservation2
  • Boots of Speed2
  • Scroll of Protection1
  • Orb of Venom1
  • Potion of Invisibility1

Control groups

Group 1234
Set 344 532 41 2
Used 789 704 11 174
Group 5678
Set 4 5 3 1
Used 602 97 559 142
Actions by type
Right clicks
6171
Selections
5988
Control group selections
3078
Control groups set
932
Build and train orders
458
Abilities
430
Basic commands
1444
Item uses
23
Subgroup switches
0
Units removed from queue
2
Escape presses
26

WFZ (桐生四马)

208 APM

Heroes

  • Death KnightLevel 9
  • LichLevel 9

Units

  • Acolyte43
  • Gargoyle20
  • Ghoul8
  • Obsidian Statue8
  • Goblin Sapper8
  • Goblin Zeppelin5
  • Frost Wyrm3
  • Goblin Shredder2
  • Abomination1

Buildings

  • Ziggurat20
  • Spirit Tower10
  • Nerubian Tower7
  • Necropolis4
  • Crypt3
  • Tomb of Relics2
  • Halls of the Dead2
  • Slaughterhouse2
  • Black Citadel2
  • Altar of Darkness1
  • Graveyard1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Destroyer Form
  • Stone Form
  • Creature Carapace

Items

  • Scroll of Town Portal6
  • Potion of Lesser Invulnerability5
  • Rod of Necromancy3
  • Sacrificial Skull2
  • Orb of Corruption1

Control groups

Group 123456
Set 69 152 181 54 43 1
Used 2664 250 1296 90 0 0
Actions by type
Right clicks
5453
Selections
1828
Control group selections
4300
Control groups set
500
Build and train orders
332
Abilities
321
Basic commands
154
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

NightelfData incomplete
44,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 11,178 15:36 22,355 31:13 33,533 46:50 44,710 62:27
Army18,310
Economy13,700
Production970
Technology1,455
Support10,275

Partial spend: actions with unknown prices are excluded.

Undead
28,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 11,178 15:36 22,355 31:13 33,533 46:50 44,710 62:27
Army11,325
Economy4,125
Production1,310
Technology3,590
Support7,750
62:27 / 62:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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