Replay
  • UndeadLucifer
    1. Death Knight, level 7
    2. Lich, level 7
  • Night ElfFoggy
    1. Keeper of the Grove, level 6
    2. Goblin Alchemist, level 7
vs
Game length
00:49:33
Patch
1.30.2
Downloads
153
Echo Isles
Highlight
Gold highlight
Game
1v1 on patch 1.30.2
File
.nwg
Uploaded
Apr 14, 2019 by Elven_Star
Game breakdown

Lucifer (mTwLucifer)

327 APM

Heroes

  • Death KnightLevel 7
  • LichLevel 7

Units

  • Crypt Fiend24
  • Ghoul19
  • Gargoyle18
  • Obsidian Statue16
  • Acolyte14
  • Forest Troll Shadow Priest1

Buildings

  • Ziggurat7
  • Spirit Tower3
  • Crypt2
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Sacrificial Pit1

Upgrades

  • Backpack
  • Creature AttackLevel 4
  • Web
  • Destroyer Form
  • Creature CarapaceLevel 3
  • Burrow

Items

  • Potion of Lesser Invulnerability6
  • Rod of Necromancy5
  • Potion of Healing4
  • Scroll of Healing3
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Potion of Mana1

Control groups

Group 123456
Set 814 156 5 3 4 1
Used 2171 1383 153 741 617 699
Actions by type
Right clicks
4758
Selections
2837
Control group selections
5764
Control groups set
983
Build and train orders
315
Abilities
210
Basic commands
1238
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Foggy (雾Foggy)

328 APM

Heroes

  • Keeper of the GroveLevel 8
  • Goblin AlchemistLevel 9

Units

  • Wisp37
  • Archer18
  • Faerie Dragon15
  • Hippogryph13
  • Chimaera7
  • Forest Troll Berserker3
  • Ogre Mauler2

Buildings

  • Moon Well8
  • Ancient of Wonders7
  • Ancient of War3
  • Chimaera Roost3
  • Altar of Elders2
  • Ancient of Wind2
  • Hunter's Hall2
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Improved BowsLevel 3
  • Nature's Blessing
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Well SpringLevel 2
  • Ultravision
  • Corrosive BreathLevel 2

Items

  • Lesser Clarity Potion7
  • Moonstone6
  • Dust of Appearance4
  • Staff of Teleportation3
  • Potion of Healing3
  • Staff of Preservation2
  • Wand of Illusion2
  • Potion of Invisibility2
  • Boots of Speed2
  • Scroll of Healing1
  • Orb of Venom1
  • Potion of Mana1
  • Claws of Attack +91

Control groups

Group 1234
Set 486 237 24 4
Used 1441 749 21 184
Group 5678
Set 4 1 4 4
Used 406 235 454 33
Actions by type
Right clicks
5118
Selections
4642
Control group selections
3523
Control groups set
764
Build and train orders
348
Abilities
255
Basic commands
1515
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
13

Timeline

UndeadData incomplete
24,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,241 12:23 12,483 24:46 18,724 37:09 24,965 49:33
Army14,165
Economy1,500
Production795
Technology1,630
Support6,875

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
23,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,241 12:23 12,483 24:46 18,724 37:09 24,965 49:33
Army10,390
Economy2,560
Production1,530
Technology1,100
Support7,980

Partial spend: actions with unknown prices are excluded.

49:33 / 49:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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