Replay
  • HumanInfi
    1. Archmage, level 6
    2. Goblin Alchemist, level 5
  • Night ElfMoon
    1. Keeper of the Grove, level 7
    2. Goblin Alchemist, level 6
vs
Game length
00:34:07
Patch
1.30
Downloads
327
Northern Isles
Highlight
Gold highlight
Game
1v1 on patch 1.30
File
.nwg
Uploaded
Jan 29, 2019 by Elven_Star
Game breakdown

Infi (我要攻击之)

296 APM

Heroes

  • ArchmageLevel 6
  • Goblin AlchemistLevel 5

Units

  • Peasant20
  • Footman12
  • Rifleman12
  • Mortar Team10
  • Priest6
  • Sorceress4
  • Goblin Zeppelin1
  • Flying Machine1

Buildings

  • Farm12
  • Scout Tower5
  • Guard Tower4
  • Arcane Sanctum3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Masonry
  • Defend
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • GunpowderLevel 3
  • Long Rifles
  • ArmorLevel 3
  • Flare
  • Fragmentation Shards
  • Sorceress Training

Items

  • Lesser Clarity Potion6
  • Scroll of Healing5
  • Scroll of Regeneration3
  • Ivory Tower2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Orb of Fire1
  • Ancient Janggo of Endurance1

Control groups

Group 123450
Set 154 148 21 10 12 4
Used 962 738 597 296 239 11
Actions by type
Right clicks
3109
Selections
2115
Control group selections
2843
Control groups set
349
Build and train orders
294
Abilities
219
Basic commands
1047
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Moon (Moon1234)

301 APM

Heroes

  • Keeper of the GroveLevel 8
  • Goblin AlchemistLevel 6

Units

  • Wisp40
  • Dryad14
  • Archer13
  • Mountain Giant4
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well11
  • Ancient of Wonders4
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • UltravisionLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 5
  • Improved Bows
  • Nature's Blessing
  • Abolish Magic
  • Hardened Skin
  • Resistant SkinLevel 2
  • Well SpringLevel 2
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion9
  • Moonstone6
  • Wand of Illusion3
  • Scroll of Healing3
  • Potion of Healing3
  • Staff of Preservation2
  • Staff of Teleportation2
  • Orb of Venom1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 151 198 45 8 4 4 3
Used 1234 1238 35 14 514 671 158
Actions by type
Right clicks
3479
Selections
1378
Control group selections
3864
Control groups set
413
Build and train orders
297
Abilities
253
Basic commands
471
Item uses
20
Subgroup switches
0
Units removed from queue
2
Escape presses
10

Timeline

Human
18,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,729 8:31 9,458 17:03 14,186 25:35 18,915 34:07
Army7,650
Economy1,885
Production930
Technology1,425
Support7,025
NightelfData incomplete
18,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,729 8:31 9,458 17:03 14,186 25:35 18,915 34:07
Army5,710
Economy3,080
Production640
Technology1,175
Support8,080

Partial spend: actions with unknown prices are excluded.

34:07 / 34:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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