Replay
  • UndeadEer0
    1. Death Knight, level 2
    2. Naga Sea Witch, level 1
  • HumanFQQ
    1. Paladin, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:07:42
Patch
1.26
Downloads
206
Last Refuge 1.3
Game
1v1 on patch 1.26
File
.w3g
Uploaded
Jan 31, 2015 by penseeeternelle
Game breakdown

Eer0 (tara521y)

237 APM

Heroes

  • Death KnightLevel 2
  • Naga Sea WitchLevel 1

Units

  • Crypt Fiend5
  • Ghoul3
  • Acolyte2

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Slaughterhouse1

Items

  • Rod of Necromancy3
  • Potion of Healing3

Control groups

Group 1234
Set 22 2 3 7
Used 355 197 135 31
Actions by type
Right clicks
785
Selections
173
Control group selections
718
Control groups set
34
Build and train orders
51
Abilities
9
Basic commands
14
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

FQQ (黄裳熬粥)

157 APM

Heroes

  • PaladinLevel 4
  • Naga Sea WitchLevel 1

Units

  • Peasant12
  • Rifleman6

Buildings

  • Farm5
  • Altar of Kings2
  • Scout Tower2
  • Keep2
  • Blacksmith1
  • Barracks1
  • Arcane Tower1

Upgrades

  • Gunpowder

Control groups

Group 12456
Set 56 2 13 16 12
Used 124 5 75 91 7
Actions by type
Right clicks
393
Selections
244
Control group selections
302
Control groups set
99
Build and train orders
58
Abilities
8
Basic commands
76
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,100 1:55 2,200 3:51 3,300 5:46 4,400 7:42
Army1,435
Economy150
Production700
Technology420
Support1,695
Human
4,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,100 1:55 2,200 3:51 3,300 5:46 4,400 7:42
Army1,230
Economy900
Production520
Technology710
Support700
7:42 / 7:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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