Replay
  • UndeadLucifer
    1. Death Knight, level 6
    2. Lich, level 5
    3. Goblin Tinker, level 2
  • Night ElfZhou Xixi
    1. Demon Hunter, level 6
    2. Goblin Alchemist, level 5
vs
Game length
00:40:14
Patch
1.30
Downloads
231
Echo Isles
Highlight
Gold highlight
Game
1v1 on patch 1.30
File
.nwg
Uploaded
Dec 16, 2018 by Elven_Star
Game breakdown

Lucifer (LuciferLNMS)

373 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • Goblin TinkerLevel 2

Units

  • Ghoul28
  • Acolyte18
  • Crypt Fiend10
  • Obsidian Statue6
  • Frost Wyrm6
  • Abomination5
  • Meatwagon4
  • Gargoyle3
  • Mud Golem1

Buildings

  • Ziggurat10
  • Spirit Tower3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Stone Form
  • Burrow
  • Disease CloudLevel 2
  • Destroyer FormLevel 2
  • Creature AttackLevel 2
  • Web

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal3
  • Potion of Mana3
  • Rod of Necromancy2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 216 136 8 4 3 3
Used 2162 1383 139 749 580 600
Actions by type
Right clicks
4894
Selections
2546
Control group selections
5613
Control groups set
370
Build and train orders
257
Abilities
116
Basic commands
1112
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Zhou Xixi (如果没有你)

237 APM

Heroes

  • Demon HunterLevel 6
  • Goblin AlchemistLevel 5

Units

  • Wisp39
  • Dryad12
  • Druid of the Claw10
  • Chimaera5
  • Archer4
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker3

Buildings

  • Moon Well8
  • Ancient of War3
  • Ancient of Lore3
  • Tree of Life2
  • Ancient Protector2
  • Tree of Eternity2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Nature's Blessing
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Well Spring
  • Corrosive Breath

Items

  • Potion of Lesser Invulnerability6
  • Scroll of Healing5
  • Potion of Healing3
  • Moonstone2
  • Potion of Invisibility1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Sentry Wards1
  • Orb of Venom1
  • Dust of Appearance1

Control groups

Group 12345
Set 8 30 115 18 8
Used 1594 1141 699 191 259
Actions by type
Right clicks
3687
Selections
1101
Control group selections
3884
Control groups set
179
Build and train orders
252
Abilities
167
Basic commands
156
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
23,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,768 10:03 11,535 20:07 17,303 30:10 23,070 40:14
Army11,840
Economy1,350
Production1,150
Technology1,855
Support6,875

Partial spend: actions with unknown prices are excluded.

Nightelf
20,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,768 10:03 11,535 20:07 17,303 30:10 23,070 40:14
Army7,975
Economy3,020
Production1,375
Technology1,455
Support7,005
40:14 / 40:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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