Replay
  • UndeadDivine
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dreadlord, level 4
  • HumanSkuyt
    1. Goblin Tinker, level 7
    2. Mountain King, level 1
    3. Blood Mage, level 1
vs
Game length
00:34:03
Patch
1.30
Downloads
58
Turtle Rock
Game
1v1 on patch 1.30
File
.w3g
Uploaded
Oct 6, 2018 by x3-DemoN
Game breakdown

Divine (^Divine)

249 APM

Heroes

  • Death KnightLevel 6
  • LichLevel 5
  • DreadlordLevel 4

Units

  • Acolyte21
  • Ghoul19
  • Crypt Fiend9
  • Obsidian Statue3

Buildings

  • Ziggurat14
  • Spirit Tower8
  • Necropolis3
  • Tomb of Relics2
  • Graveyard2
  • Halls of the Dead2
  • Black Citadel2
  • Altar of Darkness1
  • Crypt1
  • Nerubian Tower1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Temple of the Damned1

Upgrades

  • WebLevel 2
  • Destroyer FormLevel 3
  • Creature Attack
  • BurrowLevel 3

Items

  • Rod of Necromancy3
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Staff of Teleportation1
  • Potion of Healing1

Control groups

Group 1234
Set 13 239 8 48
Used 544 1201 187 398
Group 5690
Set 15 4 7 1
Used 262 3 6 13
Actions by type
Right clicks
3580
Selections
1024
Control group selections
2614
Control groups set
335
Build and train orders
247
Abilities
114
Basic commands
427
Item uses
15
Subgroup switches
0
Units removed from queue
7
Escape presses
8

Skuyt (MistRAT)

159 APM

Heroes

  • Goblin TinkerLevel 7
  • Mountain KingLevel 1
  • Blood MageLevel 1

Units

  • Peasant27
  • Gryphon Rider10
  • Dragonhawk Rider9
  • Footman7
  • Priest3
  • Sorceress1

Buildings

  • Scout Tower47
  • Guard Tower19
  • Farm11
  • Arcane Tower6
  • Lumber Mill4
  • Town Hall3
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Gryphon Aviary2
  • Altar of Kings1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • DefendLevel 2
  • MasonryLevel 4
  • Lumber HarvestingLevel 2
  • Storm Hammers
  • Cloud
  • Sorceress Training
  • Priest TrainingLevel 3
  • Animal War Training
  • SwordsLevel 4
  • ArmorLevel 3

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion4
  • Potion of Invisibility4
  • Scroll of Town Portal4
  • Orb of Fire3
  • Potion of Lesser Invulnerability3
  • Boots of Speed2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Scroll of Protection1

Control groups

Group 12345
Set 22 37 7 7 2
Used 439 667 91 149 252
Actions by type
Right clicks
1835
Selections
1062
Control group selections
1598
Control groups set
75
Build and train orders
264
Abilities
82
Basic commands
321
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
15,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,979 8:30 11,958 17:01 17,936 25:32 23,915 34:03
Army4,815
Economy2,250
Production750
Technology2,850
Support4,415

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
23,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,979 8:30 11,958 17:01 17,936 25:32 23,915 34:03
Army6,105
Economy3,180
Production930
Technology3,200
Support10,500

Partial spend: actions with unknown prices are excluded.

34:03 / 34:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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