Replay
  • Night ElfCheck
    1. Demon Hunter, level 9
    2. Pandaren Brewmaster, level 7
  • HumanSok
    1. Archmage, level 6
    2. Blood Mage, level 6
    3. Mountain King, level 4
vs
Game length
00:44:52
Patch
1.28
Downloads
81
Last Refuge 1.3
Game
1v1 on patch 1.28
File
.nwg
Uploaded
Dec 3, 2017 by Elven_Star
Game breakdown

Check (채원꽁듀만)

192 APM

Heroes

  • Demon HunterLevel 9
  • Pandaren BrewmasterLevel 8

Units

  • Wisp38
  • Dryad20
  • Druid of the Claw16
  • Faerie Dragon6
  • Archer3
  • Hippogryph1

Buildings

  • Moon Well9
  • Ancient of Wonders3
  • Ancient of War2
  • Hunter's Hall2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Ultravision
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Nature's BlessingLevel 2

Items

  • Anti-magic Potion11
  • Lesser Clarity Potion10
  • Potion of Healing4
  • Scroll of Healing3
  • Potion of Mana3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Town Portal1

Control groups

Group 12356
Set 181 131 127 1 3
Used 1004 369 407 229 322
Actions by type
Right clicks
3610
Selections
2069
Control group selections
2331
Control groups set
443
Build and train orders
370
Abilities
326
Basic commands
82
Item uses
22
Subgroup switches
0
Units removed from queue
2
Escape presses
6

Sok (A1SoK)

246 APM

Heroes

  • ArchmageLevel 6
  • Blood MageLevel 6
  • Mountain KingLevel 4

Units

  • Peasant26
  • Spell Breaker18
  • Mortar Team14
  • Footman11
  • Priest9
  • Sorceress7
  • Knight4
  • Rifleman3
  • Forest Troll Berserker2
  • Goblin Zeppelin1
  • Goblin Shredder1

Buildings

  • Scout Tower21
  • Guard Tower17
  • Farm11
  • Arcane Tower6
  • Altar of Kings2
  • Barracks2
  • Town Hall2
  • Keep2
  • Arcane Vault2
  • Blacksmith2
  • Arcane Sanctum2
  • Lumber Mill1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • MasonryLevel 3
  • Swords
  • PlatingLevel 2
  • Gunpowder
  • Priest TrainingLevel 2
  • Long RiflesLevel 2
  • Magic Sentry
  • Sorceress TrainingLevel 2
  • Fragmentation ShardsLevel 2
  • Animal War Training

Items

  • Scroll of Healing13
  • Scroll of Regeneration8
  • Ivory Tower5
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability4
  • Potion of Invisibility1
  • Dust of Appearance1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 379 49 39 26 3
Used 1217 1148 735 39 217
Group 6790
Set 2 2 1 1
Used 88 61 101 107
Actions by type
Right clicks
3861
Selections
2449
Control group selections
3713
Control groups set
502
Build and train orders
421
Abilities
384
Basic commands
452
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

NightelfData incomplete
22,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,188 11:25 14,375 22:50 21,563 34:15 28,750 45:40
Army8,460
Economy2,960
Production940
Technology925
Support8,770

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
28,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,188 11:25 14,375 22:50 21,563 34:15 28,750 45:40
Army12,875
Economy2,720
Production1,120
Technology3,060
Support8,975

Partial spend: actions with unknown prices are excluded.

45:40 / 45:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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