Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Goblin Alchemist, level 5
  • Night ElfCooLXian
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:21:39
Patch
1.30
Downloads
44
Ancient Isles
Game
1v1 on patch 1.30
File
.nwg
Uploaded
Oct 13, 2018 by x3-DemoN
Game breakdown

Fortitude (浪漫太湖蟹)

275 APM

Heroes

  • ArchmageLevel 4
  • Goblin AlchemistLevel 5

Units

  • Rifleman23
  • Peasant14
  • Priest8
  • Footman7
  • Sorceress5

Buildings

  • Farm11
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Sorceress Training

Items

  • Scroll of Healing3
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 84 78 36 4
Used 452 797 412 108
Actions by type
Right clicks
1953
Selections
1404
Control group selections
1769
Control groups set
202
Build and train orders
197
Abilities
75
Basic commands
288
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

CooLXian (Nebest)

231 APM

Heroes

  • Demon HunterLevel 7
  • Naga Sea WitchLevel 5

Units

  • Druid of the Claw14
  • Wisp13
  • Dryad9
  • Archer3
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the ClawLevel 2
  • UltravisionLevel 2
  • Strength of the Wild
  • Reinforced Hides

Items

  • Lesser Clarity Potion7
  • Potion of Healing3
  • Anti-magic Potion3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 1234
Set 4 18 11 7
Used 950 448 388 144
Actions by type
Right clicks
1953
Selections
494
Control group selections
1930
Control groups set
40
Build and train orders
173
Abilities
134
Basic commands
240
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
12,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,199 5:24 6,398 10:49 9,596 16:14 12,795 21:39
Army7,515
Economy1,050
Production490
Technology395
Support2,745
NightelfData incomplete
12,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,199 5:24 6,398 10:49 9,596 16:14 12,795 21:39
Army5,655
Economy780
Production640
Technology775
Support4,945

Partial spend: actions with unknown prices are excluded.

21:39 / 21:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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