Replay
  • UndeadSheik
    1. Death Knight, level 2
  • Night ElfFoggy
    1. Keeper of the Grove, level 4
    2. Firelord, level 2
vs
Game length
00:10:40
Patch
3.00
Downloads
8
Booty Bay 2.3
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

296 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul16
  • Acolyte15
  • Crypt Fiend4

Buildings

  • Crypt8
  • Ziggurat6
  • Altar of Darkness3
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Necropolis2
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Spirit Tower1
  • Black Citadel1

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Mana1
  • Wand of Negation1

Control groups

Group 1234567
Set 84 1 3 10 5 4 1
Used 447 119 316 36 43 13 0
Actions by type
Right clicks
1066
Selections
522
Control group selections
974
Control groups set
108
Build and train orders
79
Abilities
20
Basic commands
79
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
7

Foggy (RPTRFoggy#2278)

249 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1

Units

  • Wisp26
  • Archer12
  • Druid of the Talon1

Buildings

  • Moon Well3
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Tree of Life1
  • Ancient of Wind1
  • Hunter's Hall1

Upgrades

  • Nature's Blessing
  • Improved Bows

Items

  • Potion of Mana2
  • Lesser Clarity Potion2

Control groups

Group 1245678
Set 20 60 3 3 6 4 4
Used 49 64 1 182 126 191 23
Actions by type
Right clicks
762
Selections
569
Control group selections
636
Control groups set
100
Build and train orders
86
Abilities
30
Basic commands
214
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Timeline

Undead
10,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,551 2:40 5,103 5:20 7,654 8:00 10,205 10:40
Army2,780
Economy2,025
Production2,140
Technology890
Support2,370
NightelfData incomplete
6,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,551 2:40 5,103 5:20 7,654 8:00 10,205 10:40
Army1,695
Economy1,900
Production810
Technology520
Support1,460
10:40 / 10:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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