Replay
  • UndeadSheik
    1. Dark Ranger, level 1
  • Night ElfFoggy
    1. Warden, level 4
vs
Game length
00:08:17
Patch
3.00
Downloads
10
Nomad Isles
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

252 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Ghoul17
  • Acolyte9

Buildings

  • Ziggurat4
  • Crypt3
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 123467
Set 32 3 1 4 2 3
Used 219 185 209 11 3 27
Actions by type
Right clicks
731
Selections
311
Control group selections
654
Control groups set
45
Build and train orders
64
Abilities
15
Basic commands
22
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Foggy (RPTRFoggy#2278)

287 APM

Heroes

  • WardenLevel 4
    1. Fan of Knives level 1
    2. Shadow Strike level 3

Units

  • Wisp19
  • Archer14

Buildings

  • Moon Well4
  • Ancient of War4
  • Altar of Elders1
  • Ancient of Wonders1

Control groups

Group 1235678
Set 36 67 3 2 4 3 4
Used 44 34 1 236 189 185 30
Actions by type
Right clicks
656
Selections
297
Control group selections
719
Control groups set
119
Build and train orders
57
Abilities
19
Basic commands
257
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
5,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,391 2:04 2,783 4:08 4,174 6:12 5,565 8:17
Army2,040
Economy900
Production780
Technology640
Support1,205
Nightelf
4,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,391 2:04 2,783 4:08 4,174 6:12 5,565 8:17
Army1,820
Economy1,140
Production780
Technology0
Support810
8:17 / 8:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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