Replay
  • OrcGottaBe
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
  • Night Elf차씽
    1. Keeper of the Grove, level 6
    2. Naga Sea Witch, level 4
    3. Firelord, level 4
vs
Game length
00:24:27
Patch
3.00
Downloads
6
Shallow Grave
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

GottaBe (제주제일검#3307)

222 APM

Heroes

  • BlademasterLevel 6
    1. Mirror Image level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Serpent Ward level 3
    2. Healing Wave level 2

Units

  • Raider12
  • Peon10
  • Grunt6
  • Troll Headhunter/Berserker6
  • Spirit Walker5
  • Wind Rider5
  • Troll Batrider4
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • Watch Tower1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Spirit Walker Training
  • Ensnare
  • Berserker Strength
  • Armor
  • Ranged Weapons
  • Pillage
  • Melee Weapons
  • Spiked Barricades

Items

  • Healing Salve8
  • Lesser Clarity Potion6
  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability5
  • Potion of Healing3
  • Scroll of Speed2
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 1234
Set 1 1 45 12
Used 593 350 524 288
Group 7890
Set 1 3 1 2
Used 362 423 128 492
Actions by type
Right clicks
862
Selections
586
Control group selections
3160
Control groups set
66
Build and train orders
169
Abilities
169
Basic commands
182
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
0

차씽 (차씽#31926)

167 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 1
    2. Entangling Roots level 3
    3. Thorns Aura level 1
    4. Tranquility level 1
  • Naga Sea WitchLevel 4
    1. Forked Lightning level 2
    2. Mana Shield level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2

Units

  • Wisp31
  • Dryad15
  • Chimaera10
  • Huntress4
  • Druid of the Claw3
  • Archer1

Buildings

  • Moon Well8
  • Ancient of Lore3
  • Chimaera Roost2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Well Spring
  • Ultravision
  • Abolish Magic
  • Corrosive Breath
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2

Items

  • Orb of Venom3
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 95 4 3 2
Used 293 30 31 122
Actions by type
Right clicks
1868
Selections
821
Control group selections
476
Control groups set
104
Build and train orders
157
Abilities
108
Basic commands
341
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Orc
16,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,051 6:06 8,103 12:13 12,154 18:20 16,205 24:27
Army7,365
Economy1,135
Production785
Technology565
Support6,355
NightelfData incomplete
15,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,051 6:06 8,103 12:13 12,154 18:20 16,205 24:27
Army7,150
Economy2,200
Production1,075
Technology950
Support4,405
24:27 / 24:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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