Replay
  • Night ElfE8Orc
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:22:37
Patch
3.00
Downloads
10
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

E8Orc (JustTiming#1467)

242 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Archer4
  • Dryad4
  • Ogre Mauler4
  • Ice Troll Berserker4
  • Druid of the Claw4
  • Goblin Shredder1
  • Mud Golem1

Buildings

  • Moon Well12
  • Ancient of Lore4
  • Altar of Elders3
  • Ancient of Wonders3
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 5
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2

Items

  • Potion of Healing5
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Moonstone3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Staff of Preservation1
  • Potion of Invisibility1
  • Anti-magic Potion1

Control groups

Group 123456
Set 54 14 6 1 1 4
Used 466 60 64 394 416 286
Actions by type
Right clicks
1298
Selections
1295
Control group selections
1686
Control groups set
80
Build and train orders
205
Abilities
181
Basic commands
400
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Inspired (Inspired#21581)

281 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman17
  • Peasant13
  • Footman6
  • Priest4
  • Sorceress3

Buildings

  • Farm15
  • Scout Tower15
  • Arcane Tower5
  • Altar of Kings2
  • Barracks2
  • Guard Tower2
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Defend
  • GunpowderLevel 3
  • Long Rifles
  • Priest Training

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Scroll of Regeneration2
  • Ivory Tower2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 123 16 17 2 2 3
Used 715 500 104 269 180 300
Actions by type
Right clicks
1870
Selections
1174
Control group selections
2068
Control groups set
163
Build and train orders
193
Abilities
69
Basic commands
472
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
17,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,338 5:39 8,675 11:18 13,013 16:57 17,350 22:37 U U U U
Army4,820
Economy2,360
Production1,310
Technology725
Support8,135

Partial spend: actions with unknown prices are excluded.

Human
13,395

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,338 5:39 8,675 11:18 13,013 16:57 17,350 22:37
Army5,300
Economy975
Production830
Technology1,010
Support5,280
22:37 / 22:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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