Replay
  • HumanStarbuck
    1. Archmage, level 6
    2. Firelord, level 4
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 5
    3. Crypt Lord, level 4
vs
Game length
00:22:37
Patch
3.00
Downloads
9
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by kover2177
Game breakdown

Starbuck (drǃbucki#2383)

257 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • FirelordLevel 4
    1. Summon Lava Spawn level 1
    2. Incinerate level 2
    3. Soul Burn level 1

Units

  • Peasant29
  • Rifleman18
  • Footman12
  • Priest8
  • Sorceress4

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Arcane Sanctum1

Upgrades

  • Backpack
  • Defend
  • Long Rifles
  • Gunpowder
  • Priest Training
  • Armor

Items

  • Scroll of Healing4
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1234
Set 53 4 2 20
Used 446 219 350 470
Actions by type
Right clicks
1987
Selections
1153
Control group selections
1485
Control groups set
79
Build and train orders
246
Abilities
79
Basic commands
513
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sheik (sheik#2417)

296 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Ghoul12
  • Obsidian Statue9
  • Acolyte3
  • Crypt Fiend3
  • Abomination2
  • Meatwagon1

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Disease Cloud
  • Cannibalize

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Potion of Mana2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Wand of Negation1
  • Potion of Healing1
  • Orb of Corruption1
  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 1234567
Set 102 27 14 13 6 3 1
Used 975 396 554 50 75 16 39
Actions by type
Right clicks
2423
Selections
1247
Control group selections
2105
Control groups set
166
Build and train orders
161
Abilities
113
Basic commands
188
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

HumanData incomplete
14,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,658 5:39 7,315 11:18 10,973 16:57 14,630 22:37
Army7,010
Economy2,560
Production830
Technology710
Support3,520
UndeadData incomplete
10,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,658 5:39 7,315 11:18 10,973 16:57 14,630 22:37
Army4,595
Economy225
Production700
Technology920
Support4,190

Partial spend: actions with unknown prices are excluded.

22:37 / 22:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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