Replay
  • HumanHomework
    1. Archmage, level 5
    2. Paladin, level 5
vs
Game length
00:23:04
Patch
3.00
Downloads
8
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

240 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2

Units

  • Peasant27
  • Footman11
  • Dragonhawk Rider7
  • Flying Machine7
  • Mortar Team3
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm17
  • Scout Tower8
  • Guard Tower6
  • Workshop6
  • Town Hall3
  • Gryphon Aviary3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Vault2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Backpack
  • SwordsLevel 3
  • Armor
  • Fragmentation Shards
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Scroll of Healing2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 142 42 13 21 15 5
Used 811 142 419 95 95 99
Actions by type
Right clicks
1816
Selections
1026
Control group selections
1661
Control groups set
238
Build and train orders
195
Abilities
66
Basic commands
208
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Thrall (Korean player) (LofThrall#3649)

215 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Druid of the Talon8
  • Dryad5
  • Archer4
  • Hippogryph4
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2
  • Goblin Sapper2

Buildings

  • Moon Well7
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Life2
  • Ancient of Wind2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Well Spring
  • Reinforced HidesLevel 2
  • Druid of the Talon TrainingLevel 2
  • Strength of the Wild
  • Mark of the Talon

Items

  • Staff of Preservation2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Moonstone1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1245
Set 45 13 3 2
Used 603 105 601 26
Group 7890
Set 1 1 1 2
Used 168 106 1 0
Actions by type
Right clicks
1778
Selections
787
Control group selections
1610
Control groups set
68
Build and train orders
161
Abilities
71
Basic commands
218
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
15,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,960 5:46 7,920 11:32 11,880 17:18 15,840 23:04
Army4,740
Economy3,180
Production1,780
Technology1,550
Support4,590
Nightelf
13,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,960 5:46 7,920 11:32 11,880 17:18 15,840 23:04
Army4,275
Economy2,360
Production1,245
Technology850
Support4,705
23:04 / 23:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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