Replay
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanThundeR
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:18:08
Patch
3.00
Downloads
8
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 25, 2026 by Stowka
Game breakdown

Homework (作业太多#3477)

276 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant24
  • Spell Breaker12
  • Priest7
  • Footman5

Buildings

  • Farm12
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Lesser Clarity Potion2
  • Potion of Mana2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 131 19 17 4 25 3
Used 462 245 173 70 63 62
Actions by type
Right clicks
1861
Selections
1122
Control group selections
1075
Control groups set
199
Build and train orders
176
Abilities
58
Basic commands
228
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

ThundeR (ThundeR#31281)

284 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Footman18
  • Peasant13
  • Priest9
  • Spell Breaker5
  • Ogre Mauler2
  • Forest Troll Berserker1

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Potion of Invisibility1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 220 44 38 2 3 1 1
Used 344 46 172 5 221 73 226
Actions by type
Right clicks
1759
Selections
977
Control group selections
1087
Control groups set
309
Build and train orders
200
Abilities
54
Basic commands
498
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
10,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,541 4:32 5,083 9:04 7,624 13:36 10,165 18:08
Army4,200
Economy2,185
Production640
Technology390
Support2,750
Human
10,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,541 4:32 5,083 9:04 7,624 13:36 10,165 18:08
Army5,565
Economy1,360
Production640
Technology390
Support2,205
18:08 / 18:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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