Replay
  • HumanLeqi
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanHomework
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:35
Patch
3.00
Downloads
4
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 25, 2026 by kover2177
Game breakdown

Leqi (困倦的九爷)

197 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Footman7
  • Priest5
  • Spell Breaker5

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 53 10 9 11
Used 199 27 152 27
Group 5678
Set 1 4 1 1
Used 37 141 114 176
Actions by type
Right clicks
636
Selections
416
Control group selections
873
Control groups set
90
Build and train orders
75
Abilities
46
Basic commands
72
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Homework (人族智者)

246 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant15
  • Footman7
  • Spell Breaker6
  • Priest3

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 100 28 8 8 11 6
Used 267 128 61 69 86 85
Actions by type
Right clicks
953
Selections
682
Control group selections
696
Control groups set
161
Build and train orders
97
Abilities
27
Basic commands
142
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
6,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,728 2:53 3,455 5:47 5,183 8:41 6,910 11:35
Army2,695
Economy1,210
Production640
Technology460
Support1,905
Human
6,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,728 2:53 3,455 5:47 5,183 8:41 6,910 11:35
Army2,640
Economy1,510
Production640
Technology390
Support1,500
11:35 / 11:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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