Replay
  • Night ElfDise
    1. Demon Hunter, level 3
  • UndeadSheik
    1. Death Knight, level 2
vs
Game length
00:06:12
Patch
3.00
Downloads
12
Shattered Exile
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

237 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2

Units

  • Wisp14
  • Archer4

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 7 3 5 1 1 2
Used 32 43 50 136 141 124
Actions by type
Right clicks
527
Selections
111
Control group selections
526
Control groups set
19
Build and train orders
35
Abilities
13
Basic commands
30
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

385 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul8
  • Acolyte2

Buildings

  • Crypt4
  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 123456
Set 49 1 3 11 2 5
Used 413 110 339 45 36 43
Actions by type
Right clicks
645
Selections
213
Control group selections
986
Control groups set
71
Build and train orders
32
Abilities
7
Basic commands
93
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
3,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,046 1:33 2,093 3:06 3,139 4:39 4,185 6:12
Army520
Economy840
Production330
Technology320
Support1,090
Undead
4,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,046 1:33 2,093 3:06 3,139 4:39 4,185 6:12
Army960
Economy150
Production1,160
Technology745
Support1,170
6:12 / 6:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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