Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 4
    3. Pit Lord, level 1
vs
Game length
00:18:08
Patch
3.00
Downloads
12
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

231 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1

Units

  • Wisp16
  • Dryad6
  • Druid of the Talon6
  • Archer4
  • Druid of the Claw4
  • Ice Troll Berserker1
  • Glaive Thrower1

Buildings

  • Moon Well8
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Mark of the TalonLevel 2
  • Reinforced Hides

Items

  • Potion of Lesser Invulnerability3
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 34 16 11 3 2 2
Used 415 230 92 185 175 146
Actions by type
Right clicks
1609
Selections
731
Control group selections
1243
Control groups set
68
Build and train orders
114
Abilities
107
Basic commands
78
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sheik (sheik#2417)

343 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Pit LordLevel 1
    1. Howl of Terror level 1

Units

  • Ghoul8
  • Crypt Fiend8
  • Acolyte5
  • Obsidian Statue2
  • Frost Wyrm2

Buildings

  • Ziggurat7
  • Crypt6
  • Tomb of Relics4
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Destroyer Form
  • WebLevel 2
  • Creature Attack

Items

  • Rod of Necromancy3
  • Potion of Mana3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 89 11 10 17 8 4 4
Used 929 379 551 75 95 26 23
Actions by type
Right clicks
2244
Selections
1040
Control group selections
2078
Control groups set
143
Build and train orders
94
Abilities
45
Basic commands
247
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
10,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,631 4:32 5,263 9:04 7,894 13:36 10,525 18:08 U
Army3,675
Economy960
Production940
Technology850
Support3,625

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
10,525

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,631 4:32 5,263 9:04 7,894 13:36 10,525 18:08
Army3,850
Economy375
Production1,670
Technology920
Support3,710

Partial spend: actions with unknown prices are excluded.

18:08 / 18:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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