Replay
  • Night ElfKnightKane
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 2
  • Night ElfGoods
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 2
vs
Game length
00:11:53
Patch
3.00
Downloads
8
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

KnightKane (KnightKane#31815)

219 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Archer25
  • Wisp14

Buildings

  • Ancient of War5
  • Moon Well4
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages1

Upgrades

  • Improved Bows

Items

  • Potion of Greater Healing1
  • Potion of Healing1

Control groups

Group 12345
Set 114 1 4 2 3
Used 333 2 38 73 97
Actions by type
Right clicks
1041
Selections
408
Control group selections
543
Control groups set
124
Build and train orders
77
Abilities
22
Basic commands
169
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Goods (goods#31869)

225 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Thorns Aura level 1

Units

  • Wisp14
  • Druid of the Claw5
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Potion of Healing5
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12
Set 65 10
Used 479 110
Actions by type
Right clicks
587
Selections
902
Control group selections
589
Control groups set
75
Build and train orders
60
Abilities
51
Basic commands
181
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Nightelf
7,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,793 2:58 3,585 5:56 5,378 8:54 7,170 11:53
Army3,250
Economy840
Production1,110
Technology370
Support1,540
Nightelf
7,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,793 2:58 3,585 5:56 5,378 8:54 7,170 11:53
Army2,170
Economy840
Production640
Technology650
Support2,870
11:53 / 11:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays