Replay
  • OrcMakaveli
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 1
  • OrcBoidyslam
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:14:23
Patch
3.00
Downloads
11
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

Makaveli (Makaveli#2949)

125 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 1
    2. Critical Strike level 2
    3. Mirror Image level 1
  • Shadow HunterLevel 4
    1. Hex level 1
    2. Healing Wave level 3
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Grunt11
  • Peon8
  • Tauren2
  • Spirit Walker1
  • Demolisher1

Buildings

  • Orc Burrow4
  • Voodoo Lounge2
  • Stronghold2
  • Altar of Storms1
  • Barracks1
  • Fortress1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Spirit Walker Training

Items

  • Healing Salve8
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Dust of Appearance2
  • Potion of Healing2
  • Orb of Lightning1
  • Potion of Mana1

Control groups

Group 123456
Set 5 2 1 2 1 1
Used 16 15 4 48 37 24
Actions by type
Right clicks
897
Selections
383
Control group selections
144
Control groups set
12
Build and train orders
133
Abilities
34
Basic commands
53
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Boidyslam (neon07#1890)

81 APM

Heroes

  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon11
  • Grunt11
  • Troll Headhunter/Berserker3
  • Demolisher2

Buildings

  • Watch Tower13
  • Orc Burrow5
  • Voodoo Lounge3
  • Barracks2
  • Altar of Storms1
  • Stronghold1
  • War Mill1

Upgrades

  • Berserker Strength
  • Pillage
  • Melee Weapons
  • Reinforced Defenses

Items

  • Healing Salve2
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 1234890
Set 14 12 2 2 1 1 1
Used 63 19 0 2 1 9 2
Actions by type
Right clicks
387
Selections
306
Control group selections
96
Control groups set
33
Build and train orders
64
Abilities
16
Basic commands
126
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

OrcData incomplete
8,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,155 3:35 4,310 7:11 6,465 10:47 8,620 14:23
Army3,215
Economy600
Production495
Technology955
Support3,355

Partial spend: actions with unknown prices are excluded.

Orc
8,450

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,155 3:35 4,310 7:11 6,465 10:47 8,620 14:23
Army3,045
Economy825
Production540
Technology515
Support3,525
14:23 / 14:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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