Replay
  • OrcDanGer
    1. Far Seer, level 3
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
  • HumanGeneCoder
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:11:06
Patch
3.00
Downloads
10
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

DanGer (DanGer#2365)

333 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 1
    2. Chain Lightning level 2
  • Shadow HunterLevel 4
    1. Hex level 1
    2. Healing Wave level 3
  • Tauren ChieftainLevel 2
    1. Endurance Aura level 1
    2. War Stomp level 1

Units

  • Peon9
  • Troll Headhunter/Berserker4
  • Troll Headhunter/Berserker4
  • Raider3
  • Kodo Beast3

Buildings

  • Stronghold5
  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Fortress1
  • Beastiary1
  • Voodoo Lounge1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Berserker UpgradeLevel 2
  • War Drums Damage Increase

Items

  • Orb of Lightning1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 124567
Set 88 9 1 1 1 2
Used 479 221 277 43 300 327
Actions by type
Right clicks
799
Selections
513
Control group selections
1647
Control groups set
102
Build and train orders
80
Abilities
33
Basic commands
236
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

GeneCoder (Gunnar#1165)

116 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant14
  • Footman7
  • Rifleman4
  • Priest3
  • Sorceress1

Buildings

  • Farm6
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 2
  • Long Rifles

Control groups

Group 12346
Set 13 7 2 3 1
Used 23 9 0 29 1
Actions by type
Right clicks
581
Selections
332
Control group selections
62
Control groups set
26
Build and train orders
57
Abilities
4
Basic commands
77
Item uses
1
Subgroup switches
0
Units removed from queue
5
Escape presses
1

Timeline

OrcData incomplete
7,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,791 2:46 3,583 5:33 5,374 8:19 7,165 11:06
Army2,385
Economy675
Production505
Technology2,225
Support1,375

Partial spend: actions with unknown prices are excluded.

Human
5,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,791 2:46 3,583 5:33 5,374 8:19 7,165 11:06
Army2,325
Economy1,050
Production790
Technology465
Support980
11:06 / 11:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays