Replay
  • Night ElfDownBad
    1. Keeper of the Grove, level 6
    2. Forsaken Paladin, level 4
  • OrcBoidyslam
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 1
vs
Game length
00:25:12
Patch
3.00
Downloads
11
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 24, 2026 by Stowka
Game breakdown

DownBad (DownBad#1688)

192 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 2
    2. Entangling Roots level 3
    3. Tranquility level 1
  • Forsaken PaladinLevel 4
    1. Righteous Fury level 2
    2. Consecration level 2

Units

  • Wisp22
  • Dryad8
  • Druid of the Claw7
  • Archer4
  • Forest Troll Berserker4
  • Mountain Giant4
  • Ogre Mauler2

Buildings

  • Moon Well10
  • Ancient of Lore3
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wonders1

Upgrades

  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Hardened Skin
  • Mark of the Claw
  • Resistant Skin
  • Reinforced Hides

Items

  • Staff of Preservation2
  • Potion of Healing1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Scroll of Healing1

Control groups

Group 123456
Set 14 19 2 6 3 1
Used 302 172 8 285 368 15
Actions by type
Right clicks
1896
Selections
816
Control group selections
1150
Control groups set
45
Build and train orders
147
Abilities
137
Basic commands
414
Item uses
8
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Boidyslam (neon07#1890)

99 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 2
    2. Healing Wave level 1
  • Tauren ChieftainLevel 1
    1. Endurance Aura level 1

Units

  • Grunt20
  • Peon10
  • Demolisher2
  • Shaman2

Buildings

  • Watch Tower7
  • Orc Burrow5
  • Barracks2
  • Voodoo Lounge2
  • Altar of Storms1
  • Stronghold1
  • War Mill1
  • Spirit Lodge1
  • Fortress1
  • Great Hall1

Upgrades

  • Backpack
  • Berserker Strength
  • Pillage
  • Melee WeaponsLevel 2
  • ArmorLevel 2
  • Reinforced Defenses
  • Shaman TrainingLevel 2
  • Spiked Barricades

Items

  • Healing Salve8
  • Lesser Clarity Potion7
  • Potion of Healing5
  • Scroll of Speed4
  • Boots of Speed1
  • Orb of Lightning1

Control groups

Group 1234690
Set 33 19 5 1 1 1 2
Used 235 41 2 2 2 29 4
Actions by type
Right clicks
987
Selections
585
Control group selections
315
Control groups set
62
Build and train orders
127
Abilities
49
Basic commands
230
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Nightelf
14,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,579 6:18 7,158 12:36 10,736 18:54 14,315 25:12 A A A A
Army6,445
Economy1,660
Production795
Technology1,205
Support4,210
OrcData incomplete
12,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,579 6:18 7,158 12:36 10,736 18:54 14,315 25:12
Army4,700
Economy1,135
Production690
Technology890
Support5,455

Partial spend: actions with unknown prices are excluded.

25:12 / 25:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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