Replay
  • Night ElfDise
    1. Keeper of the Grove, level 5
    2. Goblin Alchemist, level 3
    3. Priestess of the Moon, level 2
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:16:59
Patch
3.00
Downloads
17
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

224 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 1
    2. Healing Spray level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp37
  • Archer18

Buildings

  • Ancient of War7
  • Moon Well6
  • Ancient of Wonders2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Nature's Blessing

Items

  • Lesser Clarity Potion4
  • Scroll of Healing3
  • Potion of Mana3
  • Potion of Healing2
  • Orb of Venom2
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 1234567
Set 35 14 14 2 2 1 1
Used 212 51 47 119 148 90 27
Actions by type
Right clicks
1556
Selections
887
Control group selections
694
Control groups set
69
Build and train orders
130
Abilities
93
Basic commands
132
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jens (mayhem#12806)

355 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 1
    3. Drunken Haze level 1

Units

  • Wisp39
  • Archer15
  • Druid of the Claw6
  • Goblin Sapper4
  • Goblin Shredder2
  • Mountain Giant2

Buildings

  • Moon Well6
  • Tree of Ages6
  • Altar of Elders5
  • Ancient of Wonders3
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Reinforced Hides
  • Nature's Blessing
  • Marksmanship
  • Hardened Skin
  • Druid of the Claw TrainingLevel 2
  • Resistant Skin

Items

  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Staff of Teleportation1
  • Orb of Venom1
  • Moonstone1

Control groups

Group 12345
Set 300 4 454 23 38
Used 479 0 314 489 362
Group 67890
Set 17 17 17 20 1
Used 77 0 0 0 15
Actions by type
Right clicks
1508
Selections
1019
Control group selections
1736
Control groups set
891
Build and train orders
173
Abilities
96
Basic commands
244
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Nightelf
11,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,181 4:14 8,363 8:29 12,544 12:44 16,725 16:59
Army2,340
Economy2,900
Production1,230
Technology850
Support4,200
Nightelf
16,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,181 4:14 8,363 8:29 12,544 12:44 16,725 16:59
Army5,790
Economy2,680
Production1,510
Technology2,750
Support3,995
16:59 / 16:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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