Replay
  • Night ElfDise
    1. Demon Hunter, level 3
    2. Forsaken Paladin, level 1
  • UndeadSheik
    1. Dark Ranger, level 1
vs
Game length
00:08:06
Patch
3.00
Downloads
15
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

214 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Evasion level 1
  • Forsaken PaladinLevel 1
    1. Righteous Fury level 1

Units

  • Wisp20
  • Archer2
  • Glaive Thrower2

Buildings

  • Moon Well6
  • Ancient of War4
  • Ancient of Wonders2
  • Ancient Protector2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1

Control groups

Group 123456
Set 10 5 4 2 1 1
Used 69 44 39 71 137 77
Actions by type
Right clicks
682
Selections
260
Control group selections
437
Control groups set
23
Build and train orders
58
Abilities
29
Basic commands
23
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Sheik (sheik#2417)

279 APM

Heroes

  • Dark RangerLevel 1
    1. Life Drain level 1

Units

  • Ghoul12
  • Acolyte7
  • Crypt Fiend2

Buildings

  • Crypt6
  • Ziggurat4
  • Necropolis2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1

Control groups

Group 12346
Set 30 1 2 21 4
Used 101 282 174 210 10
Actions by type
Right clicks
746
Selections
307
Control group selections
777
Control groups set
58
Build and train orders
51
Abilities
21
Basic commands
26
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
4,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,521 2:01 3,043 4:03 4,564 6:04 6,085 8:06 A
Army680
Economy1,200
Production780
Technology320
Support1,740
Undead
6,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,521 2:01 3,043 4:03 4,564 6:04 6,085 8:06
Army1,870
Economy975
Production1,380
Technology440
Support1,420
8:06 / 8:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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