Replay
  • UndeadVarg
    1. Crypt Lord, level 5
    2. Death Knight, level 1
  • HumanMisterWinner
    1. Archmage, level 4
    2. Forsaken Paladin, level 4
vs
Game length
00:15:35
Patch
3.00
Downloads
10
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Varg (VARG#22958)

223 APM

Heroes

  • Crypt LordLevel 5
    1. Impale level 3
    2. Carrion Beetles level 2
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul31
  • Acolyte13
  • Obsidian Statue1
  • Abomination1

Buildings

  • Ziggurat6
  • Tomb of Relics3
  • Crypt2
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Spirit Tower2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Unholy Strength
  • Ghoul Frenzy

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 1234567
Set 50 7 4 6 1 1 1
Used 564 438 245 32 0 1 0
Actions by type
Right clicks
964
Selections
619
Control group selections
1280
Control groups set
70
Build and train orders
170
Abilities
31
Basic commands
89
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
10

MisterWinner (MisterWinner#21670)

217 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 2

Units

  • Rifleman14
  • Peasant9
  • Priest8
  • Footman7
  • Sorceress1

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Control groups

Group 123456
Set 173 23 53 6 2 1
Used 287 63 163 145 284 62
Actions by type
Right clicks
936
Selections
506
Control group selections
1004
Control groups set
258
Build and train orders
128
Abilities
17
Basic commands
318
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

UndeadData incomplete
11,625

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,906 3:53 5,813 7:47 8,719 11:41 11,625 15:35
Army4,160
Economy1,650
Production900
Technology1,135
Support3,780

Partial spend: actions with unknown prices are excluded.

Human
8,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,906 3:53 5,813 7:47 8,719 11:41 11,625 15:35 A A A A
Army5,050
Economy675
Production490
Technology855
Support1,295
15:35 / 15:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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