Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • Night ElfJens
    1. Keeper of the Grove, level 6
    2. Priestess of the Moon, level 6
vs
Game length
00:33:49
Patch
3.00
Downloads
20
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

250 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 2
    2. Breath of Fire level 3

Units

  • Wisp42
  • Druid of the Talon23
  • Dryad11
  • Forest Troll Berserker9
  • Druid of the Claw6
  • Forest Troll Shadow Priest4
  • Archer1
  • Hippogryph1
  • Mud Golem1

Buildings

  • Moon Well14
  • Tree of Life4
  • Ancient of Wind3
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Druid of the Talon Training
  • Nature's Blessing
  • Strength of the Wild
  • Mark of the Talon

Items

  • Potion of Lesser Invulnerability4
  • Orb of Venom3
  • Scroll of Town Portal3
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1

Control groups

Group 1234567
Set 66 27 28 5 1 2 1
Used 792 574 412 245 213 115 10
Actions by type
Right clicks
3410
Selections
1605
Control group selections
2361
Control groups set
130
Build and train orders
246
Abilities
224
Basic commands
160
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Jens (mayhem#12806)

358 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 2
    2. Entangling Roots level 3
    3. Tranquility level 1
  • Priestess of the MoonLevel 6
    1. Trueshot Aura level 3
    2. Searing Arrows level 2
    3. Starfall level 1

Units

  • Wisp59
  • Hippogryph19
  • Archer18
  • Forest Troll Berserker7
  • Goblin Shredder5
  • Goblin Zeppelin3

Buildings

  • Moon Well19
  • Tree of Life10
  • Ancient of Wonders5
  • Tree of Eternity3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Improved BowsLevel 2
  • Ultravision
  • Strength of the MoonLevel 3
  • Marksmanship
  • Druid of the Talon TrainingLevel 3
  • Well Spring
  • Nature's Blessing
  • Moon ArmorLevel 2

Items

  • Lesser Clarity Potion9
  • Scroll of Healing4
  • Scroll of Town Portal4
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 558 12 890 40 38
Used 1689 0 1403 516 396
Group 67890
Set 20 20 20 22 1
Used 106 101 0 0 20
Actions by type
Right clicks
3014
Selections
1843
Control group selections
4231
Control groups set
1621
Build and train orders
266
Abilities
157
Basic commands
529
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
32

Timeline

Nightelf
22,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,123 8:27 14,245 16:54 21,368 25:21 28,490 33:49
Army9,650
Economy3,880
Production1,090
Technology1,000
Support7,060
NightelfData incomplete
28,490

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 7,123 8:27 14,245 16:54 21,368 25:21 28,490 33:49
Army9,690
Economy6,940
Production810
Technology2,055
Support8,995

Partial spend: actions with unknown prices are excluded.

33:49 / 33:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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