Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 4
    3. Forsaken Paladin, level 3
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 4
    3. Goblin Alchemist, level 4
vs
Game length
00:29:06
Patch
3.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

292 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Forsaken PaladinLevel 3
    1. Sacred Aura level 1
    2. Righteous Fury level 2

Units

  • Gargoyle16
  • Acolyte12
  • Ghoul11
  • Goblin Zeppelin1
  • Frost Wyrm1

Buildings

  • Ziggurat9
  • Crypt4
  • Tomb of Relics3
  • Nerubian Tower3
  • Haunted Gold Mine2
  • Spirit Tower2
  • Altar of Darkness1
  • Necropolis1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Sacrificial Pit1
  • Boneyard1

Upgrades

  • Creature AttackLevel 4
  • Creature CarapaceLevel 2
  • Stone Form

Items

  • Scroll of Healing9
  • Rod of Necromancy5
  • Potion of Mana5
  • Sacrificial Skull3
  • Potion of Invisibility2
  • Potion of Lesser Invulnerability2
  • Wand of Negation2
  • Orb of Corruption2
  • Dust of Appearance1
  • Gloves of Haste1
  • Potion of Healing1

Control groups

Group 1234567
Set 123 52 2 9 5 6 2
Used 1213 1036 341 65 84 52 9
Actions by type
Right clicks
3394
Selections
1347
Control group selections
2800
Control groups set
199
Build and train orders
175
Abilities
87
Basic commands
187
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Jens (mayhem#12806)

344 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2
  • Goblin AlchemistLevel 4
    1. Acid Bomb level 2
    2. Chemical Rage level 2

Units

  • Wisp47
  • Dryad18
  • Archer8
  • Goblin Shredder4
  • Druid of the Claw2

Buildings

  • Moon Well13
  • Ancient Protector10
  • Altar of Elders3
  • Ancient of Wonders3
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Strength of the WildLevel 4
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 4
  • Ultravision
  • Nature's BlessingLevel 2
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion3
  • Moonstone2
  • Orb of Venom2
  • Scroll of Town Portal2
  • Staff of Preservation1
  • Staff of Teleportation1
  • The Lion Horn of Stormwind1
  • Anti-magic Potion1
  • Potion of Mana1

Control groups

Group 12345
Set 272 11 512 14 20
Used 1353 1 1097 470 166
Group 67890
Set 7 7 7 7 4
Used 237 0 0 0 3
Actions by type
Right clicks
2624
Selections
1785
Control group selections
3327
Control groups set
861
Build and train orders
256
Abilities
194
Basic commands
565
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

UndeadData incomplete
17,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,280 7:16 10,560 14:33 15,840 21:49 21,120 29:06 A A A
Army4,745
Economy1,575
Production1,205
Technology1,310
Support8,645

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
21,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,280 7:16 10,560 14:33 15,840 21:49 21,120 29:06
Army5,660
Economy3,500
Production1,305
Technology1,000
Support9,655

Partial spend: actions with unknown prices are excluded.

29:06 / 29:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays