Replay
  • UndeadAzshara-QueeN
    1. Death Knight, level 4
    2. Lich, level 4
    3. Forsaken Paladin, level 3
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:17:30
Patch
3.00
Downloads
9
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Azshara-QueeN (AzsharaQueeN#2924)

266 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Forsaken PaladinLevel 3
    1. Righteous Fury level 1
    2. Sacred Aura level 2

Units

  • Crypt Fiend9
  • Acolyte6
  • Frost Wyrm4
  • Obsidian Statue3
  • Ghoul2

Buildings

  • Ziggurat5
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Web
  • Creature CarapaceLevel 2

Items

  • Rod of Necromancy2
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1245
Set 1100 41 20 14
Used 519 90 197 102
Actions by type
Right clicks
1721
Selections
342
Control group selections
908
Control groups set
1175
Build and train orders
121
Abilities
59
Basic commands
78
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

MisterWinner (MisterWinner#21670)

199 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant24
  • Flying Machine9
  • Footman6
  • Gryphon Rider6
  • Knight4
  • Dragonhawk Rider2

Buildings

  • Farm8
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Swords
  • Flak Cannons

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 192 10 60 5 4 2
Used 275 14 163 143 326 43
Actions by type
Right clicks
1006
Selections
572
Control group selections
964
Control groups set
273
Build and train orders
167
Abilities
53
Basic commands
224
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
8,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:22 5,338 8:45 8,006 13:07 10,675 17:30 A A A
Army4,315
Economy450
Production850
Technology845
Support2,520
Human
10,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,669 4:22 5,338 8:45 8,006 13:07 10,675 17:30
Army4,770
Economy1,800
Production760
Technology935
Support2,410
17:30 / 17:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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