Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:17:07
Patch
3.00
Downloads
13
Twisted Meadows 1.1
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

294 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp20
  • Druid of the Claw5
  • Forest Troll Berserker2
  • Dryad2
  • Archer1
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well12
  • Tree of Life7
  • Altar of Elders4
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3

Items

  • Scroll of Town Portal3
  • Orb of Venom3
  • Staff of Teleportation1
  • Boots of Speed1
  • Scroll of Healing1
  • Staff of Preservation1

Control groups

Group 12345
Set 78 77 106 50 1
Used 503 491 261 28 329
Group 67890
Set 3 4 4 4 4
Used 451 106 0 2 0
Actions by type
Right clicks
1263
Selections
440
Control group selections
2171
Control groups set
331
Build and train orders
108
Abilities
93
Basic commands
413
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
6

LawLiet (玄穹洛皇#78)

212 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp25
  • Druid of the Claw7
  • Forest Troll Shadow Priest5
  • Dryad5
  • Goblin Sapper3
  • Forest Troll Berserker2
  • Archer1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of War3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Life2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Strength of the Wild
  • Reinforced Hides

Items

  • Scroll of Town Portal2
  • Orb of Venom2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 123456
Set 52 19 6 9 3 1
Used 460 187 249 265 30 8
Actions by type
Right clicks
1169
Selections
491
Control group selections
1199
Control groups set
90
Build and train orders
143
Abilities
118
Basic commands
264
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
14,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,630 4:16 7,260 8:33 10,890 12:50 14,520 17:07
Army2,380
Economy3,580
Production1,180
Technology1,095
Support6,285

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
13,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,630 4:16 7,260 8:33 10,890 12:50 14,520 17:07
Army4,990
Economy2,180
Production940
Technology1,105
Support3,905

Partial spend: actions with unknown prices are excluded.

17:07 / 17:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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