Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:20:22
Patch
3.00
Downloads
12
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

LawLiet (玄穹洛皇#78)

233 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp32
  • Druid of the Claw11
  • Archer4
  • Dryad4
  • Faerie Dragon2
  • Goblin Sapper2

Buildings

  • Moon Well10
  • Ancient of Lore2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Druid of the Talon Training

Items

  • Scroll of Town Portal4
  • Scroll of Healing3
  • Potion of Invisibility2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 45 15 5 21 2 1
Used 703 421 317 163 46 15
Actions by type
Right clicks
1648
Selections
605
Control group selections
1665
Control groups set
89
Build and train orders
176
Abilities
115
Basic commands
351
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Moon (hihihihihi#4037)

298 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp21
  • Druid of the Claw11
  • Archer4
  • Dryad4
  • Chimaera2
  • Goblin Zeppelin1

Buildings

  • Moon Well16
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Chimaera Roost1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 3
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing5
  • Orb of Venom2
  • Claws of Attack +61
  • Boots of Speed1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 122 58 44 109 3
Used 641 687 326 72 286
Group 67890
Set 3 3 5 5 5
Used 437 132 2 1 0
Actions by type
Right clicks
1664
Selections
488
Control group selections
2584
Control groups set
357
Build and train orders
154
Abilities
133
Basic commands
548
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
15,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,831 5:05 7,663 10:11 11,494 15:16 15,325 20:22
Army4,645
Economy2,600
Production790
Technology775
Support6,370

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,831 5:05 7,663 10:11 11,494 15:16 15,325 20:22
Army4,805
Economy1,600
Production1,320
Technology850
Support6,750

Partial spend: actions with unknown prices are excluded.

20:22 / 20:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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