Replay
  • Night ElfMoon
    1. Demon Hunter, level 2
  • Night ElfLawLiet
    1. Demon Hunter, level 1
vs
Game length
00:03:01
Patch
3.00
Downloads
10
Last Refuge 1.5
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

351 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1

Units

  • Wisp14
  • Archer2

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Control groups

Group 12345
Set 3 11 25 3 3
Used 34 30 11 1 150
Group 67890
Set 2 2 4 4 4
Used 233 125 0 0 0
Actions by type
Right clicks
249
Selections
29
Control group selections
584
Control groups set
61
Build and train orders
26
Abilities
3
Basic commands
25
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

LawLiet (玄穹洛皇#78)

280 APM

Heroes

  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp21
  • Archer1

Buildings

  • Moon Well3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1

Control groups

Group 12345
Set 11 8 2 17 2
Used 135 34 138 121 3
Actions by type
Right clicks
217
Selections
37
Control group selections
431
Control groups set
40
Build and train orders
30
Abilities
8
Basic commands
15
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
2,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 645 0:45 1,290 1:30 1,935 2:15 2,580 3:01
Army260
Economy840
Production510
Technology320
Support630
Nightelf
2,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 645 0:45 1,290 1:30 1,935 2:15 2,580 3:01
Army130
Economy1,260
Production330
Technology320
Support540
3:01 / 3:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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