Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfLawLiet
    1. Keeper of the Grove, level 3
    2. Naga Sea Witch, level 3
vs
Game length
00:16:11
Patch
3.00
Downloads
10
Boulder Vale
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Moon (hihihihihi#4037)

304 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp19
  • Archer12
  • Druid of the Claw5
  • Dryad2
  • Goblin Shredder1

Buildings

  • Moon Well11
  • Tree of Life3
  • Ancient of Lore3
  • Tree of Ages2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish MagicLevel 2
  • Mark of the Claw
  • Reinforced HidesLevel 2
  • Well SpringLevel 2
  • Strength of the WildLevel 3

Items

  • Orb of Venom2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 31 100 189 6 3
Used 500 539 115 8 364
Group 67890
Set 7 4 3 3 3
Used 479 115 0 0 0
Actions by type
Right clicks
1331
Selections
437
Control group selections
2120
Control groups set
349
Build and train orders
126
Abilities
76
Basic commands
342
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
15

LawLiet (玄穹洛皇#78)

216 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Thorns Aura level 2
    2. Entangling Roots level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp30
  • Archer11
  • Druid of the Claw4
  • Goblin Sapper1

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Well Spring
  • Nature's Blessing
  • Ultravision
  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • Mark of the Claw
  • Marksmanship

Items

  • Dust of Appearance1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Orb of Venom1
  • Tome of Retraining1

Control groups

Group 123456
Set 34 33 3 10 4 1
Used 430 345 219 155 36 9
Actions by type
Right clicks
1251
Selections
460
Control group selections
1194
Control groups set
85
Build and train orders
130
Abilities
53
Basic commands
235
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

NightelfData incomplete
12,780

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,195 4:02 6,390 8:05 9,585 12:08 12,780 16:11
Army3,500
Economy2,160
Production1,095
Technology1,220
Support4,805

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
10,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,195 4:02 6,390 8:05 9,585 12:08 12,780 16:11
Army2,665
Economy2,140
Production640
Technology1,150
Support4,265

Partial spend: actions with unknown prices are excluded.

16:11 / 16:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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