Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • HumanStarbuck
    1. Mountain King, level 5
    2. Blood Mage, level 5
    3. Paladin, level 3
vs
Game length
00:22:47
Patch
3.00
Downloads
13
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

EleGaNt (暗夜精灵#41)

250 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp40
  • Dryad16
  • Druid of the Claw6
  • Archer4
  • Goblin Shredder3
  • Goblin Zeppelin1

Buildings

  • Moon Well10
  • Hunter's Hall3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Mark of the ClawLevel 2
  • Well Spring

Items

  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Anti-magic Potion2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1245678
Set 52 18 1 6 1 1 1
Used 623 308 226 55 183 3 212
Actions by type
Right clicks
1531
Selections
1494
Control group selections
1610
Control groups set
80
Build and train orders
216
Abilities
106
Basic commands
559
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Starbuck (Starbuck#5217)

265 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 5
    1. Siphon Mana level 3
    2. Banish level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant18
  • Footman17
  • Dragonhawk Rider10
  • Mortar Team6
  • Gryphon Rider4
  • Goblin Shredder2

Buildings

  • Farm10
  • Arcane Tower10
  • Scout Tower7
  • Guard Tower5
  • Gryphon Aviary3
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • DefendLevel 2
  • Lumber HarvestingLevel 2
  • SwordsLevel 6
  • Backpack
  • ArmorLevel 2
  • Storm Hammers
  • Animal War Training
  • Fragmentation Shards
  • Gunpowder
  • Flare

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion5
  • Scroll of Town Portal3
  • Potion of Healing3
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Slow1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 67 4 1 19 6
Used 862 217 541 677 8
Actions by type
Right clicks
1944
Selections
851
Control group selections
2305
Control groups set
97
Build and train orders
215
Abilities
100
Basic commands
420
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
16,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,970 5:41 9,940 11:23 14,910 17:05 19,880 22:47
Army5,735
Economy2,740
Production640
Technology850
Support6,945

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
19,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,970 5:41 9,940 11:23 14,910 17:05 19,880 22:47
Army7,245
Economy2,120
Production1,080
Technology2,535
Support6,900

Partial spend: actions with unknown prices are excluded.

22:47 / 22:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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