Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Mountain King, level 4
  • Night ElfEleGaNt
    1. Demon Hunter, level 6
    2. Goblin Tinker, level 4
vs
Game length
00:16:00
Patch
3.00
Downloads
11
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Starbuck (Starbuck#5217)

301 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 3
    2. Bash level 1

Units

  • Peasant19
  • Footman11
  • Spell Breaker8
  • Rifleman6
  • Priest3
  • Sorceress3

Buildings

  • Farm13
  • Scout Tower4
  • Arcane Tower3
  • Guard Tower3
  • Altar of Kings2
  • Town Hall2
  • Keep2
  • Arcane Sanctum2
  • Castle2
  • Barracks1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Long Rifles
  • Priest TrainingLevel 2
  • Sorceress TrainingLevel 2
  • PlatingLevel 3
  • Swords
  • GunpowderLevel 2
  • Fragmentation Shards
  • Flare

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Scroll of Regeneration1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 1234
Set 56 3 1 22
Used 624 173 480 450
Actions by type
Right clicks
1447
Selections
757
Control group selections
1727
Control groups set
82
Build and train orders
221
Abilities
59
Basic commands
411
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
10

EleGaNt (暗夜精灵#41)

255 APM

Heroes

  • Demon HunterLevel 6
    1. Evasion level 3
    2. Mana Burn level 3
  • Goblin TinkerLevel 4
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1

Units

  • Wisp24
  • Druid of the Claw6
  • Archer5
  • Dryad5
  • Goblin Shredder2

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 1245678
Set 32 13 1 6 1 1 1
Used 500 177 225 31 168 9 241
Actions by type
Right clicks
1187
Selections
894
Control group selections
1351
Control groups set
55
Build and train orders
161
Abilities
66
Basic commands
293
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
15,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,799 4:00 7,598 8:00 11,396 12:00 15,195 16:00
Army5,305
Economy2,195
Production960
Technology1,875
Support4,860
Nightelf
12,815

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,799 4:00 7,598 8:00 11,396 12:00 15,195 16:00
Army3,655
Economy1,780
Production1,100
Technology775
Support5,505
16:00 / 16:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays