Replay
  • Night ElfFoggy
    1. Demon Hunter, level 3
    2. Beastmaster, level 5
    3. Goblin Tinker, level 2
  • OrcLyn
    1. Blademaster, level 5
    2. Shadow Hunter, level 6
vs
Game length
00:21:39
Patch
3.00
Downloads
16
Hammerfall
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.nwg
Uploaded
Oct 22, 2026 by Stowka
Game breakdown

Foggy (Foggy#3929)

331 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • BeastmasterLevel 5
    1. Summon Quilbeast level 3
    2. Summon Hawk level 2
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Druid of the Talon31
  • Wisp15
  • Archer2
  • Faerie Dragon1

Buildings

  • Moon Well5
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Wind2
  • Tree of Life1

Upgrades

  • Druid of the Talon TrainingLevel 4
  • Nature's Blessing
  • Mark of the Talon

Items

  • Potion of Healing7
  • Orb of Venom6
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal4
  • Moonstone4
  • Staff of Preservation2
  • Scroll of Healing2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 1234
Set 12 113 1 4
Used 483 547 6 73
Group 5678
Set 3 6 3 4
Used 322 241 245 44
Actions by type
Right clicks
2286
Selections
1581
Control group selections
1961
Control groups set
146
Build and train orders
236
Abilities
174
Basic commands
696
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Lyn (Lianne#7431)

324 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 1
    2. Critical Strike level 1
    3. Mirror Image level 3
  • Shadow HunterLevel 6
    1. Hex level 1
    2. Serpent Ward level 3
    3. Healing Wave level 2

Units

  • Raider22
  • Peon16
  • Grunt9
  • Spirit Walker6
  • Goblin Zeppelin1

Buildings

  • Orc Burrow7
  • Voodoo Lounge3
  • Beastiary3
  • Altar of Storms2
  • War Mill2
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Spirit Walker Training
  • Ensnare
  • Reinforced Defenses
  • Pillage
  • Melee WeaponsLevel 2
  • Armor

Items

  • Healing Salve8
  • Lesser Clarity Potion5
  • Scroll of Speed3
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 102 51 85 33
Used 636 438 117 937
Group 5670
Set 12 3 1 4
Used 970 5 0 182
Actions by type
Right clicks
1536
Selections
1010
Control group selections
3285
Control groups set
291
Build and train orders
231
Abilities
218
Basic commands
341
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

NightelfData incomplete
16,050

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,034 5:24 8,068 10:49 12,101 16:14 16,135 21:39
Army4,600
Economy1,240
Production1,110
Technology1,475
Support7,625

Partial spend: actions with unknown prices are excluded.

Orc
16,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,034 5:24 8,068 10:49 12,101 16:14 16,135 21:39
Army7,170
Economy1,585
Production1,110
Technology515
Support5,755
21:39 / 21:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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