Replay
  • Night ElfPhoeNix
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 2
  • UndeadEnTe
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 2
vs
Game length
00:19:57
Patch
3.00
Downloads
23
Scrimmage
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 20, 2026 by Stowka
Game breakdown

PhoeNix (Elfinho#21848)

387 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp29
  • Archer16
  • Druid of the Claw4
  • Dryad2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Moon Well5
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Life2
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Improved BowsLevel 2
  • Marksmanship
  • Ultravision
  • Well Spring
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Orb of Venom3
  • Potion of Healing2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Moonstone1

Control groups

Group 12345
Set 204 11 4 11 5
Used 1881 145 960 689 2
Actions by type
Right clicks
2230
Selections
840
Control group selections
3677
Control groups set
235
Build and train orders
150
Abilities
75
Basic commands
157
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

EnTe (EnTe#21775)

196 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Crypt Fiend12
  • Ghoul10
  • Obsidian Statue5
  • Acolyte2
  • Abomination2

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy5
  • Potion of Mana3
  • Sacrificial Skull1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12
Set 92 5
Used 472 424
Actions by type
Right clicks
1808
Selections
688
Control group selections
896
Control groups set
97
Build and train orders
153
Abilities
47
Basic commands
22
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
14,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,678 4:59 7,355 9:58 11,033 14:57 14,710 19:57
Army4,205
Economy2,420
Production970
Technology950
Support6,165

Partial spend: actions with unknown prices are excluded.

Undead
10,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,678 4:59 7,355 9:58 11,033 14:57 14,710 19:57
Army5,260
Economy150
Production520
Technology920
Support3,320
19:57 / 19:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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