Replay
  • HumanChanger
    1. Archmage, level 3
    2. Forsaken Paladin, level 4
    3. Mountain King, level 2
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:15:12
Patch
3.00
Downloads
20
Springtime 1.4
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 20, 2026 by Stowka
Game breakdown

Changer (Changer#21493)

183 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Forsaken PaladinLevel 4
    1. Righteous Fury level 3
    2. Sacred Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant8
  • Priest8
  • Rifleman6
  • Footman5
  • Knight4

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Priest TrainingLevel 3
  • Gunpowder
  • Long Rifles

Control groups

Group 1234
Set 44 32 26 7
Used 136 64 129 11
Actions by type
Right clicks
1317
Selections
637
Control group selections
340
Control groups set
109
Build and train orders
93
Abilities
41
Basic commands
40
Item uses
0
Subgroup switches
0
Units removed from queue
7
Escape presses
0

Leon (LeonXIV#21701)

412 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant13
  • Priest7
  • Spell Breaker6
  • Footman5
  • Sorceress2
  • Ogre Mauler1

Buildings

  • Farm7
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1

Upgrades

  • Priest Training
  • Sorceress Training
  • Lumber HarvestingLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 123456
Set 105 92 46 20 19 13
Used 1094 604 341 182 437 78
Actions by type
Right clicks
1873
Selections
610
Control group selections
2736
Control groups set
295
Build and train orders
113
Abilities
113
Basic commands
155
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

HumanData incomplete
6,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,421 3:48 4,843 7:36 7,264 11:24 9,685 15:12 A A A A
Army3,965
Economy600
Production490
Technology785
Support1,110

Partial spend: actions with unknown prices are excluded.

Human
9,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,421 3:48 4,843 7:36 7,264 11:24 9,685 15:12
Army3,520
Economy1,745
Production640
Technology640
Support3,140
15:12 / 15:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays