Replay
  • Night ElfGoods
    1. Keeper of the Grove, level 5
    2. Pit Lord, level 4
    3. Firelord, level 3
  • HumanThejoya
    1. Archmage, level 5
    2. Pit Lord, level 3
    3. Paladin, level 2
vs
Game length
00:19:07
Patch
3.00
Downloads
16
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 20, 2026 by Stowka
Game breakdown

Goods (goods#31869)

211 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Incinerate level 2

Units

  • Wisp25
  • Archer6
  • Druid of the Claw4
  • Dryad3
  • Goblin Shredder1
  • Chimaera1

Buildings

  • Moon Well6
  • Tree of Life2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1
  • Ancient Protector1

Upgrades

  • Improved Bows
  • Ultravision
  • Nature's Blessing
  • Abolish Magic
  • Reinforced HidesLevel 3
  • Marksmanship
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Mark of the Talon
  • Corrosive Breath

Items

  • Boots of Speed2
  • Lesser Clarity Potion2
  • The Lion Horn of Stormwind1
  • Alleria's Flute of Accuracy1
  • Staff of Preservation1
  • Scourge Bone Chimes1
  • Moonstone1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 12
Set 89 3
Used 767 222
Actions by type
Right clicks
758
Selections
1470
Control group selections
989
Control groups set
92
Build and train orders
145
Abilities
101
Basic commands
252
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Thejoya (thejoya#3545)

286 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 1
    2. Howl of Terror level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant17
  • Knight13
  • Footman6
  • Priest4
  • Goblin Shredder1

Buildings

  • Scout Tower11
  • Farm8
  • Guard Tower5
  • Barracks3
  • Arcane Tower2
  • Town Hall2
  • Blacksmith2
  • Altar of Kings1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • PlatingLevel 3
  • Sorceress Training
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Orb of Slow1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 11 54 12 11 1
Used 1370 1159 599 16 0
Actions by type
Right clicks
534
Selections
866
Control group selections
3144
Control groups set
89
Build and train orders
151
Abilities
23
Basic commands
329
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Nightelf
13,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,415 4:46 6,830 9:33 10,245 14:20 13,660 19:07
Army2,940
Economy2,180
Production1,070
Technology1,300
Support5,820
Human
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,415 4:46 6,830 9:33 10,245 14:20 13,660 19:07
Army4,910
Economy2,045
Production810
Technology1,255
Support4,640
19:07 / 19:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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