Replay
  • Night ElfKnightKane
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
  • Night ElfSoulbun
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
vs
Game length
00:07:32
Patch
3.00
Downloads
14
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 20, 2026 by Stowka
Game breakdown

KnightKane (KnightKane#31815)

203 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Archer13
  • Wisp12

Buildings

  • Moon Well5
  • Ancient of War3
  • Altar of Elders1
  • Tree of Ages1

Upgrades

  • Backpack
  • Improved Bows

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 12345
Set 48 1 2 1 2
Used 247 9 35 61 78
Actions by type
Right clicks
545
Selections
172
Control group selections
430
Control groups set
54
Build and train orders
46
Abilities
15
Basic commands
81
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Soulbun (soulbun#3839)

201 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Keeper of the GroveLevel 1
    1. Force of Nature level 1

Units

  • Wisp19
  • Archer3

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wonders1

Items

  • Boots of Speed1

Control groups

Group 1234
Set 4 4 3 4
Used 0 18 291 290
Actions by type
Right clicks
496
Selections
133
Control group selections
599
Control groups set
15
Build and train orders
35
Abilities
18
Basic commands
16
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
4,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,203 1:53 2,405 3:46 3,608 5:39 4,810 7:32
Army1,690
Economy720
Production630
Technology420
Support1,350
Nightelf
4,610

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,203 1:53 2,405 3:46 3,608 5:39 4,810 7:32
Army390
Economy1,480
Production820
Technology650
Support1,270
7:32 / 7:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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