Replay
  • Night ElfKnightKane
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 3
    3. Pit Lord, level 3
  • Night ElfSoulbun
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:22:33
Patch
3.00
Downloads
20
Autumn Leaves 2.0
Download map
Game
1v1 on patch 3.00 (build 7003)
File
.w3g
Uploaded
Oct 20, 2026 by Stowka
Game breakdown

KnightKane (KnightKane#31815)

276 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 2
    2. Thorns Aura level 1
  • Pit LordLevel 3
    1. Howl of Terror level 1
    2. Cleaving Attack level 2

Units

  • Wisp29
  • Dryad12
  • Druid of the Claw11
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders4
  • Tree of Life3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Strength of the WildLevel 3
  • Abolish Magic
  • Well Spring
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Mark of the Claw

Items

  • Scroll of Town Portal4
  • Scroll of Healing4
  • Potion of Healing4
  • Lesser Clarity Potion3
  • Orb of Venom2
  • Staff of Preservation2
  • Circlet of Nobility1
  • Potion of Mana1
  • Moonstone1

Control groups

Group 123456
Set 61 22 4 1 1 1
Used 1063 365 58 106 99 67
Actions by type
Right clicks
2120
Selections
1273
Control group selections
1758
Control groups set
90
Build and train orders
175
Abilities
114
Basic commands
402
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Soulbun (soulbun#3839)

176 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Druid of the Claw16
  • Wisp15
  • Dryad11
  • Archer3
  • Goblin Shredder3
  • Goblin Sapper1
  • Chimaera1

Buildings

  • Moon Well6
  • Ancient of Lore4
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Well Spring
  • Ultravision
  • Corrosive Breath

Items

  • Staff of Preservation2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2

Control groups

Group 1234
Set 23 20 5 1
Used 205 199 408 437
Actions by type
Right clicks
1533
Selections
620
Control group selections
1249
Control groups set
49
Build and train orders
146
Abilities
76
Basic commands
114
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
17,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,301 5:38 8,603 11:16 12,904 16:54 17,205 22:33
Army5,440
Economy2,760
Production640
Technology1,000
Support7,365

Partial spend: actions with unknown prices are excluded.

Nightelf
15,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,301 5:38 8,603 11:16 12,904 16:54 17,205 22:33
Army7,735
Economy1,240
Production1,230
Technology975
Support4,455
22:33 / 22:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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