Replay
  • HumanSok
    1. Archmage, level 4
    2. Forsaken Paladin, level 2
  • Night ElfKaho
    1. Warden, level 5
    2. Forsaken Paladin, level 2
vs
Game length
00:15:50
Patch
3.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 19, 2026 by Stowka
Game breakdown

Sok (SoooooK#7421)

267 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Forsaken PaladinLevel 2
    1. Consecration level 1
    2. Sacred Aura level 1

Units

  • Peasant19
  • Rifleman9
  • Footman8
  • Priest7
  • Sorceress2

Buildings

  • Farm5
  • Altar of Kings2
  • Keep2
  • Barracks1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Long Rifles

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Healing1

Control groups

Group 1234
Set 604 78 15 8
Used 404 207 34 9
Group 5690
Set 4 1 1 1
Used 111 38 48 73
Actions by type
Right clicks
1323
Selections
742
Control group selections
924
Control groups set
712
Build and train orders
199
Abilities
16
Basic commands
93
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Kaho (Kaho#4557)

280 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Forsaken PaladinLevel 2
    1. Righteous Fury level 1
    2. Sacred Aura level 1

Units

  • Wisp28
  • Archer10
  • Druid of the Claw1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 2

Items

  • Lesser Clarity Potion4
  • Potion of Healing3
  • Potion of Mana3
  • Moonstone3
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Orb of Venom1

Control groups

Group 123456
Set 56 16 8 2 1 1
Used 772 344 50 214 149 174
Actions by type
Right clicks
1674
Selections
522
Control group selections
1703
Control groups set
84
Build and train orders
136
Abilities
72
Basic commands
3
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

Human
8,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,158 3:57 4,315 7:55 6,473 11:52 8,630 15:50 A A
Army4,180
Economy1,425
Production670
Technology840
Support1,515
Nightelf
8,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,158 3:57 4,315 7:55 6,473 11:52 8,630 15:50 A A
Army1,555
Economy1,680
Production815
Technology750
Support3,620
15:50 / 15:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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