Replay
  • HumanSok
    1. Archmage, level 6
    2. Forsaken Paladin, level 4
    3. Blood Mage, level 1
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 4
    3. Forsaken Paladin, level 3
vs
Game length
00:21:16
Patch
3.00
Downloads
20
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.nwg
Uploaded
Oct 19, 2026 by Stowka
Game breakdown

Sok (SoooooK#7421)

275 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 3
  • Forsaken PaladinLevel 4
    1. Consecration level 2
    2. Sacred Aura level 2
  • Blood MageLevel 1
    1. Siphon Mana level 1

Units

  • Peasant34
  • Footman10
  • Spell Breaker8
  • Rifleman7
  • Sorceress5
  • Priest3
  • Mortar Team2

Buildings

  • Farm15
  • Scout Tower5
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Defend
  • Lumber HarvestingLevel 2
  • Swords
  • Long Rifles
  • Plating
  • Priest TrainingLevel 2
  • Sorceress Training
  • Fragmentation Shards

Items

  • Lesser Clarity Potion5
  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 12345
Set 212 97 35 32 6
Used 671 632 90 16 133
Group 6790
Set 2 2 1 1
Used 57 51 72 99
Actions by type
Right clicks
1702
Selections
1234
Control group selections
1821
Control groups set
388
Build and train orders
266
Abilities
82
Basic commands
245
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Kaho (Kaho#4557)

300 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 2
  • Forsaken PaladinLevel 3
    1. Consecration level 1
    2. Sacred Aura level 2

Units

  • Wisp20
  • Druid of the Claw10
  • Archer5
  • Dryad4

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Improved BowsLevel 2
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2

Items

  • Scroll of Healing4
  • Staff of Teleportation2
  • Moonstone2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Orb of Venom1
  • Potion of Mana1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Scourge Bone Chimes1

Control groups

Group 123456
Set 27 31 4 3 1 1
Used 905 810 13 229 128 180
Actions by type
Right clicks
2402
Selections
1243
Control group selections
2265
Control groups set
67
Build and train orders
199
Abilities
102
Basic commands
20
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Human
16,550

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,138 5:19 8,275 10:38 12,413 15:57 16,550 21:16 A A A A
Army6,045
Economy2,935
Production960
Technology1,170
Support5,440
NightelfData incomplete
13,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,138 5:19 8,275 10:38 12,413 15:57 16,550 21:16 A A A
Army3,780
Economy1,540
Production820
Technology1,145
Support6,095

Partial spend: actions with unknown prices are excluded.

21:16 / 21:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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