Replay
  • Night ElfKaho
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • UndeadHappy
    1. Death Knight, level 4
    2. Naga Sea Witch, level 4
    3. Lich, level 3
vs
Game length
00:23:41
Patch
3.00
Downloads
50
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 19, 2026 by Elven_Star
Game breakdown

Kaho (KAHO#31819)

256 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1

Units

  • Wisp15
  • Dryad5
  • Druid of the Claw4
  • Druid of the Talon3
  • Archer2
  • Goblin Sapper2

Buildings

  • Moon Well9
  • Ancient of War3
  • Tree of Life3
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wind2
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Strength of the WildLevel 4
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 4
  • Well SpringLevel 2
  • Mark of the Claw
  • Druid of the Talon TrainingLevel 2

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Staff of Teleportation1
  • Dust of Appearance1

Control groups

Group 123456
Set 41 13 11 7 1 1
Used 885 618 58 102 50 67
Actions by type
Right clicks
2670
Selections
1023
Control group selections
1780
Control groups set
74
Build and train orders
150
Abilities
73
Basic commands
13
Item uses
10
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Happy (AuroraHappy#2668)

340 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul8
  • Crypt Fiend8
  • Obsidian Statue5
  • Banshee5
  • Acolyte3

Buildings

  • Ziggurat7
  • Temple of the Damned3
  • Sacrificial Pit2
  • Altar of Darkness1
  • Crypt1
  • Necropolis1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Creature AttackLevel 4
  • Burrow
  • Creature CarapaceLevel 3
  • Banshee TrainingLevel 3
  • Web

Items

  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 12345
Set 67 53 5 18 8
Used 1370 774 142 311 321
Group 6790
Set 7 5 3 3
Used 5 0 10 3
Actions by type
Right clicks
2002
Selections
1522
Control group selections
2936
Control groups set
169
Build and train orders
222
Abilities
89
Basic commands
775
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,238 5:55 6,475 11:50 9,713 17:45 12,950 23:41
Army2,840
Economy1,920
Production1,420
Technology1,500
Support5,270

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
12,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,238 5:55 6,475 11:50 9,713 17:45 12,950 23:41
Army4,455
Economy450
Production1,135
Technology995
Support5,495

Partial spend: actions with unknown prices are excluded.

23:41 / 23:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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