Replay
  • OrcKraV
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
  • UndeadHeHaBucT1
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:23:05
Patch
3.00
Downloads
15
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 19, 2026 by Stowka
Game breakdown

KraV (KraV#21403)

186 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 3
    2. Critical Strike level 2
  • Shadow HunterLevel 5
    1. Healing Wave level 3
    2. Hex level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon15
  • Troll Headhunter/Berserker7
  • Troll Batrider7
  • Spirit Walker4
  • Troll Headhunter/Berserker4
  • Tauren2
  • Wind Rider2
  • Grunt1
  • Goblin Shredder1
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Beastiary4
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • Ranged WeaponsLevel 3
  • Pulverize
  • Armor

Items

  • Lesser Clarity Potion4
  • Healing Salve4
  • Scroll of Healing4
  • Scroll of Speed3
  • Tiny Great Hall2
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1
  • Gloves of Haste1
  • Potion of Mana1

Control groups

Group 123
Set 232 88 15
Used 508 266 70
Actions by type
Right clicks
1722
Selections
803
Control group selections
844
Control groups set
335
Build and train orders
167
Abilities
108
Basic commands
112
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HeHaBucT1 (HeHaBucT1#2373)

288 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul14
  • Acolyte11
  • Crypt Fiend10
  • Obsidian Statue7
  • Necromancer3
  • Meatwagon1

Buildings

  • Ziggurat12
  • Haunted Gold Mine4
  • Crypt2
  • Altar of Darkness2
  • Slaughterhouse2
  • Temple of the Damned2
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2
  • Creature Carapace
  • Web
  • Exhume Corpses
  • Necromancer TrainingLevel 2
  • Skeletal Mastery

Items

  • Potion of Mana5
  • Rod of Necromancy3
  • Sacrificial Skull1
  • Claws of Attack +61
  • Ring of Protection +31
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 78 13 13 2 2 4
Used 655 458 802 555 517 21
Actions by type
Right clicks
2075
Selections
706
Control group selections
3008
Control groups set
112
Build and train orders
195
Abilities
84
Basic commands
145
Item uses
8
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

OrcData incomplete
14,805

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,920 5:46 7,840 11:32 11,760 17:18 15,680 23:05
Army5,345
Economy1,125
Production1,255
Technology890
Support6,190

Partial spend: actions with unknown prices are excluded.

Undead
15,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,920 5:46 7,840 11:32 11,760 17:18 15,680 23:05
Army5,895
Economy1,950
Production1,350
Technology1,290
Support5,195
23:05 / 23:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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