Replay
  • HumanInspired
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfFenix
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 1
vs
Game length
00:12:15
Patch
3.00
Downloads
18
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 18, 2026 by Stowka
Game breakdown

Inspired (Inspired#21581)

254 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant21
  • Footman13
  • Priest5
  • Rifleman2
  • Sorceress2
  • Spell Breaker2
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower8
  • Guard Tower6
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Workshop1

Upgrades

  • Backpack
  • Lumber Harvesting
  • MasonryLevel 2
  • Defend
  • Priest Training
  • Swords

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Ivory Tower2
  • Boots of Speed1
  • Staff of Teleportation1
  • Mechanical Critter1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 106 16 6 2 2 2 1
Used 185 56 24 219 208 325 40
Actions by type
Right clicks
671
Selections
527
Control group selections
1057
Control groups set
135
Build and train orders
159
Abilities
39
Basic commands
234
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Fenix (FenixGaming#11910)

199 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp19
  • Archer5
  • Druid of the Claw4

Buildings

  • Moon Well5
  • Ancient of Wonders4
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 33 12 14 1 5 3
Used 158 2 43 186 160 80
Actions by type
Right clicks
712
Selections
441
Control group selections
629
Control groups set
68
Build and train orders
78
Abilities
37
Basic commands
255
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
11,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,811 3:03 5,623 6:07 8,434 9:11 11,245 12:15
Army3,820
Economy1,960
Production960
Technology1,125
Support3,380
Nightelf
6,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,811 3:03 5,623 6:07 8,434 9:11 11,245 12:15
Army1,670
Economy1,140
Production640
Technology1,300
Support2,095
12:15 / 12:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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