Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:19:14
Patch
3.00
Downloads
12
Springtime 1.4
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 18, 2026 by kover2177
Game breakdown

Inspired (Inspired#21581)

297 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant10
  • Spell Breaker10
  • Footman7
  • Priest6
  • Ice Troll Berserker2

Buildings

  • Farm8
  • Arcane Vault3
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Healing1

Control groups

Group 1234567
Set 77 16 8 3 2 1 1
Used 654 434 75 221 229 265 2
Actions by type
Right clicks
1600
Selections
1017
Control group selections
1880
Control groups set
108
Build and train orders
137
Abilities
98
Basic commands
573
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Homework (作业太多#3477)

260 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant19
  • Spell Breaker17
  • Priest12
  • Footman6

Buildings

  • Farm11
  • Arcane Tower3
  • Scout Tower2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • Plating

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 107 32 24 5 5 4
Used 576 248 314 97 54 41
Actions by type
Right clicks
1642
Selections
1048
Control group selections
1330
Control groups set
177
Build and train orders
189
Abilities
70
Basic commands
273
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
9,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,083 4:48 6,165 9:37 9,248 14:25 12,330 19:14 U U
Army4,395
Economy1,135
Production820
Technology460
Support2,350
Human
12,330

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,083 4:48 6,165 9:37 9,248 14:25 12,330 19:14
Army6,085
Economy1,810
Production640
Technology530
Support3,265
19:14 / 19:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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