Replay
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanHomework
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:14:37
Patch
3.00
Downloads
12
Tidehunters 1.2
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 18, 2026 by kover2177
Game breakdown

Inspired (Inspired#21581)

276 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant14
  • Footman7
  • Priest5
  • Spell Breaker4
  • Goblin Zeppelin2
  • Sorceress1

Buildings

  • Farm9
  • Arcane Sanctum3
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep2
  • Arcane Vault2
  • Town Hall2
  • Altar of Kings1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating
  • Masonry

Items

  • Scroll of Regeneration3
  • Boots of Speed1
  • Tome of Retraining1
  • Staff of Teleportation1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 75 17 3 2 2 7 1
Used 279 177 35 220 211 307 6
Actions by type
Right clicks
1008
Selections
772
Control group selections
1235
Control groups set
107
Build and train orders
143
Abilities
103
Basic commands
375
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Homework (作业太多#3477)

248 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant20
  • Footman11
  • Priest8
  • Sorceress1

Buildings

  • Farm5
  • Arcane Vault3
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Upgrades

  • Priest Training

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 103 46 21 6 12 6
Used 373 197 180 53 67 57
Actions by type
Right clicks
1133
Selections
793
Control group selections
927
Control groups set
194
Build and train orders
150
Abilities
14
Basic commands
151
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,346 3:39 4,693 7:18 7,039 10:57 9,385 14:37
Army3,115
Economy1,820
Production950
Technology780
Support2,720
Human
7,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,346 3:39 4,693 7:18 7,039 10:57 9,385 14:37
Army2,720
Economy1,500
Production640
Technology710
Support1,945
14:37 / 14:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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