Replay
  • HumanInspired
    1. Archmage, level 5
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 3
  • HumanHomework
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:20:20
Patch
3.00
Downloads
12
Northern Isles 1.3
Download map
Game
1v1 on patch 3.00 (build 7000)
File
.w3g
Uploaded
Oct 18, 2026 by kover2177
Game breakdown

Inspired (Inspired#21581)

264 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant19
  • Priest11
  • Footman9
  • Knight8
  • Mortar Team6
  • Flying Machine4
  • Goblin Zeppelin2
  • Rifleman1

Buildings

  • Farm9
  • Scout Tower6
  • Altar of Kings3
  • Arcane Tower3
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1
  • Workshop1
  • Town Hall1
  • Guard Tower1

Upgrades

  • Priest Training
  • Fragmentation Shards
  • Swords
  • Animal War Training
  • Plating
  • Lumber Harvesting
  • Flak Cannons

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 81 21 13 6 6 3 1
Used 453 301 118 259 222 315 4
Actions by type
Right clicks
1409
Selections
1030
Control group selections
1672
Control groups set
131
Build and train orders
202
Abilities
147
Basic commands
483
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Homework (作业太多#3477)

263 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant21
  • Footman10
  • Priest9
  • Spell Breaker4
  • Sorceress4
  • Gryphon Rider3
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Blacksmith2
  • Castle2
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Gryphon Aviary1

Upgrades

  • Priest TrainingLevel 3
  • SwordsLevel 2

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 111 36 18 7 6 6
Used 648 272 431 82 98 86
Actions by type
Right clicks
1694
Selections
1091
Control group selections
1617
Control groups set
184
Build and train orders
221
Abilities
86
Basic commands
174
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
13,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,524 5:05 7,048 10:10 10,571 15:15 14,095 20:20
Army6,825
Economy1,810
Production990
Technology1,195
Support2,335
HumanData incomplete
14,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,524 5:05 7,048 10:10 10,571 15:15 14,095 20:20
Army5,875
Economy1,960
Production960
Technology1,490
Support3,810

Partial spend: actions with unknown prices are excluded.

20:20 / 20:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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